Difference between revisions of "Jungle Fortitude"

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<noinclude>
 
 
[[File:IconJungleFortitude.png|left]]
 
[[File:IconJungleFortitude.png|left]]
 
'''Jungle Fortitude''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 10, which decreases damage taken by Witch Doctor and his [[minion]]s.
 
'''Jungle Fortitude''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 10, which decreases damage taken by Witch Doctor and his [[minion]]s.
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==Description==
 
==Description==
{{c_slate|To be one with the jungle is to take what you need and endure what you must.}}
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{{skill description header}}
 
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<skill class="WitchDoctor">Jungle Fortitude</skill>
 
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{{c_slate|''<skill flavor="yes" class="WitchDoctor">Jungle Fortitude</skill>''}}
{{Witch Doctor Passive Jungle Fortitude}}
 
  
  
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==Synergies==
 
==Synergies==
 
No [[synergies]] with any [[active skills]] or other [[Witch Doctor passives]] are known.
 
No [[synergies]] with any [[active skills]] or other [[Witch Doctor passives]] are known.
 
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Jungle Fortitude showed up in the late Diablo III beta as a level 10 passive. It was first seen in the [[BlizzCon 2009]] demo, part of the [[Voodoo Skill Tree]] ([[Jungle Fortitude]]).
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===Beta===
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Jungle Fortitude (in its current incarnation) was not seen until it showed up in the Diablo III [[beta]] as a level 10 passive. Passives were reorganized for [[Beta Patch 14]], but Jungle Fortitude stayed where it was.
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===Previous Versions===
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* [[Jungle Fortitude (passive)]] - A completely different skill with the same name was available in the [[BlizzCon 2009]] demo, as part of the [[Voodoo Skill Tree]]. It disappeared with the introduction of the traits system.
  
  
 
==References==
 
==References==
* [http://us.battle.net/d3/en/class/witch-doctor/passive/ Witch Doctor Passive Skills]
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* [http://us.battle.net/d3/en/class/witch-doctor/passive/ Witch Doctor Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
  
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[[category:Passive skills]]
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[[category:Witch Doctor skills]]
 
[[category:Witch Doctor passives]]
 
[[category:Witch Doctor passives]]
[[category:passive skills]]
 
</noinclude>
 
 
<!-- When this page is transcluded, only the following section appears -->
 
<includeonly>
 
{{Passive skill effect
 
|IconJungleFortitude.png|Jungle Fortitude|
 
Reduces all damage taken by you and your [[pets]] by {{c_lime|20%}}.
 
| ([[clvl|Level]] 10)
 
| Witch Doctor
 
}}
 
</includeonly>
 

Latest revision as of 20:39, 24 May 2012

IconJungleFortitude.png

Jungle Fortitude is a Witch Doctor passive skill unlocked at Level 10, which decreases damage taken by Witch Doctor and his minions.




Description[edit | edit source]

Name Level Description

<skill class="WitchDoctor">Jungle Fortitude</skill>


Synergies[edit | edit source]

No synergies with any active skills or other Witch Doctor passives are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Jungle Fortitude (in its current incarnation) was not seen until it showed up in the Diablo III beta as a level 10 passive. Passives were reorganized for Beta Patch 14, but Jungle Fortitude stayed where it was.

Previous Versions[edit | edit source]


References[edit | edit source]