Difference between revisions of "Tough as Nails"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (Development)
(new skill templates)
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<noinclude>
+
[[File:IconToughAsNails.png|left]]
'''Tough As Nails''' is a [[passive skill]] available exclusively to the [[Barbarian]], which increases the Barbarian's armor.
+
'''Tough As Nails''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 30, which increases the Barbarian's armor and thorns damage.
  
 +
<br><br><br>__TOC__
  
==Lore==
+
==Description==
Not known yet.
+
{{skill description header}}
 
+
<skill class="Barbarian">Tough as Nails</skill>
 
+
{{c_slate|''<skill flavor="yes" class="Barbarian">Tough as Nails</skill>''}}
==Design==
 
Increases armor by 100%, among other things.
 
 
 
 
 
===Level Requirement===
 
* '''[[Barbarian]]''': [[clvl|level]] ??
 
  
  
 
==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
+
No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known.
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Tough As Nails was first revealed by CM Zarhym in a blue post:<ref>[http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011</ref>
+
Tough As Nails was first revealed in August of 2011 by [[Zarhym]] in a blue post:<ref>[http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011</ref>
  
 
<blue>Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.</blue>
 
<blue>Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.</blue>
  
The skill's required level was not revealed at the time.
+
===Beta===
 +
When the [[beta]] started in September 2011, Tough As Nails was revealed as a level 22 skill. When passives were reorganized for [[Beta Patch 14]], Tough As Nails was moved up to level 30.
 +
 
  
 
==References==
 
==References==
 
<span style="font-size: 10px;"><references/></span>
 
<span style="font-size: 10px;"><references/></span>
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] — IncGamers 8th Sep 2011
 +
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
[[category:barbarian skills]]
 
[[category:passive skills]]
 
[[category:skills]]
 
</noinclude>
 
  
<!-- When this page is transcluded, only the following section appears -->
+
[[category:Passive skills]]
<includeonly>
+
[[category:Barbarian skills]]
| [[File:Beta-d3icon.png|40px]]  
+
[[category:Barbarian passives]]
| [[Tough As Nails]]  
 
| Increases [[armor]] by <span style="color:cyan;">100%</span>, among other things.
 
| ??
 
| Barbarian
 
|-
 
</includeonly>
 

Latest revision as of 20:54, 20 May 2012

IconToughAsNails.png

Tough As Nails is a Barbarian passive skill unlocked at Level 30, which increases the Barbarian's armor and thorns damage.




Description[edit | edit source]

Name Level Description

<skill class="Barbarian">Tough as Nails</skill>


Synergies[edit | edit source]

No synergies with any active skills or other Barbarian passives are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Tough As Nails was first revealed in August of 2011 by Zarhym in a blue post:[1]

Each class gets equal base benefit from armor value on items, however, there are passives and skills which could allow one class to benefit more from armor than another class. For example, barbarians have a passive available to them called Tough As Nails which increases the barbarian’s armor by 100%, among other things.

Beta[edit | edit source]

When the beta started in September 2011, Tough As Nails was revealed as a level 22 skill. When passives were reorganized for Beta Patch 14, Tough As Nails was moved up to level 30.


References[edit | edit source]