Difference between revisions of "Weapons Master"

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[[File:IconWeaponMaster.png|left]]
 
[[File:IconWeaponMaster.png|left]]
'''Weapons Master''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 13, which provides a bonus based on weapon type.
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'''Weapons Master''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 16, which provides a bonus based on weapon type.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
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==Background==
 
''Hide this section unless there is some background information.''
 
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==Description==
 
==Description==
{{c_slate|''"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance."'' - Redjack the Bandit}}
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{{skill description header}}
 
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<skill class="Barbarian">Weapons Master</skill>
 
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{{c_slate|''<skill flavor="yes" class="Barbarian">Weapons Master</skill>''}}
{{Barbarian Passive Weapons Master}}
 
  
  
 
==Synergies==
 
==Synergies==
Weapons Master synergizes with different [[barbarian skills]] depending on the Barbarian's main hand weapon.
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No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known.
 
 
 
 
===Wielding a Sword or Dagger===
 
The following [[Barbarian skill]]s deal damage and will deal extra damage when Weapons Master is active and the Barbarian's main hand weapon is a [[sword]] or [[dagger]]:
 
 
 
{{Barbarian damaging skills}}
 
 
 
 
 
In addition, the following [[Barbarian skill]]s have rune effects that deal damage and will also benefit from Weapons Master when the Barbarian's main hand weapon is a [[sword]] or [[dagger]]:
 
 
 
{{Barbarian damaging rune effects}}
 
 
 
 
 
===Wielding a Mace or Axe===
 
The following [[Barbarian skill]] depends on critical hits and is improved by Weapons Master when the Barbarian's main hand weapon is a [[mace]] or [[axe]]:
 
 
 
* [[Overpower]] - If the Barbarian has achieved a [[critical hit]], deals extra weapon damage to all nearby targets.
 
 
 
 
 
 
 
In addition, the following [[Barbarian skill]]s have rune effects that depend on critical hits and will also benefit from Weapons Master when the Barbarian's main hand weapon is a [[mace]] or [[axe]]:
 
 
 
* [[Battle Rage]]
 
:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]]
 
[[Bloodshed]] - [[Critical hit]]s cause an explosion, damaging all nearby enemies.
 
{{clear-left}}
 
:[[File:IconGoldenSmall.png|left|30px|link=Golden]]
 
[[Into the Fray]] - [[Critical hit]]s generate 7 additional [[Fury]].
 
{{clear-left}}
 
:[[File:IconIndigoSmall.png|left|30px|link=Indigo]]
 
[[Ferocity (rune effect)|Ferocity]] - [[Critical hit]]s increase the duration of the [[Battle Rage]] effect for a short time.
 
{{clear-left}}
 
:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]]
 
[[Swords to Ploughshares]] - [[Critical hit]]s have a chance to cause enemies to drop additional treasure or [[health globe]]s.
 
 
 
{{clear-left}}
 
* [[Cleave]]
 
:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]]
 
[[Scattering Blast]] - On [[critical hits]], [[knockback|knocks back]] enemies and inflicts damage to enemies where they land.
 
 
 
{{clear-left}}
 
* [[Furious Charge]]
 
:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]]
 
[[Bull Rush]] - Any monsters [[critical hits|critically hit]] by [[Furious Charge]] will be [[stun]]ned for a short time.
 
 
{{clear-left}}
 
* [[Whirlwind]]
 
:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]]
 
[[Blood Funnel]] - [[Critical hits]] restore a percentage of maximum [[Life]].
 
 
 
{{clear-left}}
 
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive.
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===Beta===
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Weapons Master was not seen until it showed up in the Diablo III [[beta]] as a level 13 passive. When passives were reorganized for [[Beta Patch 14]], Weapons Master was moved up to level 16.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] IncGamers 8th Sep 2011
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
  
[[category:barbarian passives]]
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[[category:Passive skills]]
[[category:passive skills]]
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[[category:Barbarian skills]]
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[[category:Barbarian passives]]

Latest revision as of 20:38, 20 May 2012

IconWeaponMaster.png

Weapons Master is a Barbarian passive skill unlocked at Level 16, which provides a bonus based on weapon type.




Description[edit | edit source]

Name Level Description

<skill class="Barbarian">Weapons Master</skill>


Synergies[edit | edit source]

No synergies with any active skills or other Barbarian passives are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive. When passives were reorganized for Beta Patch 14, Weapons Master was moved up to level 16.


References[edit | edit source]