Difference between revisions of "Disintegrate"

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==Synergies==
 
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The following [[Wizard passives]] provide a benefit to Disintegrate, runed or not:
 
The following [[Wizard passives]] provide a benefit to Disintegrate, runed or not:
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Revision as of 07:37, 20 May 2012

IconDisintegrate.png
Disintegrate in action.

Disintegrate is a Secondary Wizard skill unlocked at Level 21, firing a laser beam of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. Its piercing ability and unrivaled speed are slightly offset by the fact that the Wizard is stuck in place while casting it.


Background

A Wizard can call forth a death ray of Arcane energies to make matter simply vanish.


Skill Rune Effects

The following is a very quick summary. See the Disintegrate rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="Wizard">Disintegrate</skill> <skill class="Wizard" rune="Convergence">Disintegrate</skill> <skill class="Wizard" rune="Chaos Nexus">Disintegrate</skill> <skill class="Wizard" rune="Volatility">Disintegrate</skill> <skill class="Wizard" rune="Entropy">Disintegrate</skill> <skill class="Wizard" rune="Intensify">Disintegrate</skill>


Skill Design

Disintegrating Leoric while the Templar tanks.

Disintegrate fires a red, ruler-straight laser beam of arcane damage, striking everything in a line AoE for a considerable distance away from the Wizard. The beam remains active as long as the mouse button is depressed (Arcane Power permitting). To aim it, move the mouse around and the Wizard will spin like a top, firing in whatever direction the mouse points her.

The spell previously gained bonus damage to a single target with a longer lock on, but this feature seem to have been removed as of the beta test. Conversely, Disintegrate formerly did 20% less damage to each additional target, but this also seems to have been removed as of the beta.

The skill is enormously effective against large groups of weak enemies, and can kill dozens or monsters in a blink as the player hoses the beam across the advancing hordes. It is less effective against larger enemies, and is ill-suited to killing big bosses since the damage is not high enough and the resource cost grows excessive.

Range and Speed

Disintegrate max range.

Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.

You see it falling far short of the edge in the screenshot to the right, but that is somewhat misleading, since the steep stairway in that image forced the "camera" to remain up higher, giving a longer view than you normally see in the game.

Video

A video of Disintegrate can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies

The following Wizard passives provide a benefit to Disintegrate, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Arcane Dynamo</skill>


Development

Disintegrate was first shown at BlizzCon 2008 when the Wizard debuted, at that point located at Tier II in the Arcane Skill Tree. Flux described using it:[1]

That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.
Dueling Wizard action.

It was slightly changed in the BlizzCon 2009 demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.

By BlizzCon 2010, with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the PvP demo. Flux spoke about using it in the Battle Arena:[2]

Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Disintegrate became a level 12 skill.

Beta

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Disintegrate remained at level 12 when the beta started. Flux discussed using it:[3]

As fast as the spell moves, it can feel slow to target, at least compared to Electrocute, since the beam only goes right where you point it. Electrocute jumps between targets, so if you click a spot in the middle of a pack, it will hit everything in an instant, without you even moving the mouse. Disintegrate doesn’t do that, so you have to move the cursor to move the beam, and that can feel ponderous. Your character pivots in place, and while you can rotate pretty quickly, it’s slow enough to feel slightly realistic, like you’re actually turning and moving, not just flipping instantly from left to right.

With the Beta Patch 8 of December 2011, Disintegrate was dropped to level 8. With the Patch 13 changes, it was classified as a Secondary skill and bumped all the way up to level 20, out of reach of beta players. With March's Beta Patch 14, it was moved to level 21 and its damage slightly reduced.

Previous Versions

See the Wizard skill archive for more details on previous versions of Disintegrate and other Wizard skills.
Or see Disintegrate (BlizzCon 2008) for the original version of this skill.
Or see Disintegrate (July 2011) for a more recent version of this skill.


Trivia

With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.


Media

Disintegrate can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


Disintegrate in character artwork by Blizzard artist Josh Tallman.


References