Difference between revisions of "Wall of Zombies"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(beta patch 15 update)
(new skill rune table)
Line 11: Line 11:
 
The following is a very quick summary. See the [[Wall of Zombies rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick summary. See the [[Wall of Zombies rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
<skill class="WitchDoctor">Wall of Zombies</skill>
+
{{skill description header}}
 +
<skill subcat="Physical realm spell" class="WitchDoctor">Wall of Zombies</skill>
 +
<skill class="WitchDoctor" rune="Barricade">Wall of Zombies</skill>
 +
<skill class="WitchDoctor" rune="Unrelenting Grip">Wall of Zombies</skill>
 +
<skill class="WitchDoctor" rune="Creepers">Wall of Zombies</skill>
 +
<skill class="WitchDoctor" rune="Pile On">Wall of Zombies</skill>
 +
<skill class="WitchDoctor" rune="Dead Rush">Wall of Zombies</skill>
  
  
Line 22: Line 28:
  
 
==Synergies==
 
==Synergies==
The following [[Witch Doctor passives]] provide a benefit to Wall of Zombies:
+
The following [[Witch Doctor passives]] provide a benefit to Wall of Zombies, runed or not:
{{Passive skills header}}
+
{{skill description header}}
{{Witch Doctor Passive Pierce the Veil}}
+
<skill class="WitchDoctor">Pierce the Veil</skill>
{{Witch Doctor Passive Fetish Sycophants}}
+
<skill class="WitchDoctor">Fetish Sycophants</skill>
  
  
Line 67: Line 73:
  
  
{{Skill navbox Diablo III|WD}}
+
{{Skill navbox Diablo III|WD|decay}}
  
 +
[[category:Active skills]]
 
[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
[[category:Active skills]]
+
[[category:Witch Doctor active skills]]

Revision as of 05:17, 20 May 2012

IconWallZombies.png
Wall of Zombies in action.

Wall of Zombies is a Decay Witch Doctor skill unlocked at level 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.




Background

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skill Rune Effects

The following is a very quick summary. See the Wall of Zombies rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Physical realm spell" class="WitchDoctor">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Barricade">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Unrelenting Grip">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Creepers">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Pile On">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Dead Rush">Wall of Zombies</skill>


Skill Design

Zombie wall killing Skeletons.

This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.

As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.


Synergies

The following Witch Doctor passives provide a benefit to Wall of Zombies, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>


Development

Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree. When skill trees were removed for the game, it became a Tier 5 skill.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Wall of Zombies became a level 27 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Wall of Zombies was classified as a Decay skill and moved to level 28. After being nerfed a tiny bit for Beta Patch 14, it had its mana cost increased for Beta Patch 15.

Wall of Zombies has, throughout development, been too high-level to play, so there are no gameplay reports describing it.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.


Media

Wall of Zombies can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References

  1. Blue on Zombie Walls and Mana — IncGamers 14th June 2011