Difference between revisions of "Firebomb"
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The following is a very quick summary. See the [[Firebomb rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | The following is a very quick summary. See the [[Firebomb rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
− | <skill class="WitchDoctor">Firebomb</skill> | + | {{skill description header}} |
+ | <skill subcat="Physical realm spell" class="WitchDoctor">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Flash Fire">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Roll the Bones">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Fire Pit">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Pyrogeist">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Ghost Bomb">Firebomb</skill> | ||
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==Synergies== | ==Synergies== | ||
− | The following [[Witch Doctor passives]] provide a benefit to Firebomb: | + | The following [[Witch Doctor passives]] provide a benefit to Firebomb, runed or not: |
− | {{ | + | {{skill description header}} |
− | + | <skill class="WitchDoctor">Pierce the Veil</skill> | |
− | + | <skill class="WitchDoctor">Fetish Sycophants</skill> | |
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− | {{Skill navbox Diablo III|WD}} | + | {{Skill navbox Diablo III|WD|primary}} |
+ | [[category:Active skills]] | ||
[[category:Witch Doctor skills]] | [[category:Witch Doctor skills]] | ||
− | [[category: | + | [[category:Witch Doctor active skills]] |
Revision as of 00:28, 20 May 2012
Firebomb is a Primary Witch Doctor skill unlocked at level 21. This skill (formerly called Skull of Flame) is a projectile that's thrown like a grenade. It bursts upon impact, dealing fire damage to the target and anything in the immediate vicinity.
Contents
Background
The Witch Doctor lobs a burning skull filled with combustibles at his enemies, which explodes violently when it breaks upon them.
Skill Rune Effects
The following is a very quick summary. See the Firebomb rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
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<skill subcat="Physical realm spell" class="WitchDoctor">Firebomb</skill> <skill class="WitchDoctor" rune="Flash Fire">Firebomb</skill> <skill class="WitchDoctor" rune="Roll the Bones">Firebomb</skill> <skill class="WitchDoctor" rune="Fire Pit">Firebomb</skill> <skill class="WitchDoctor" rune="Pyrogeist">Firebomb</skill> <skill class="WitchDoctor" rune="Ghost Bomb">Firebomb</skill>
Skill Design
This skill is quite useful, since it has good damage, nice range, and a very small cooldown. This makes Firebomb a good crowd control spell, especially in narrow corridors where enemies can be trapped in a hail of fire.
Upon explosion, the flames briefly form the shape of a large, menacing humanoid creature.
Video
A video of Firebomb in use can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies
The following Witch Doctor passives provide a benefit to Firebomb, runed or not:
Name | Level | Description |
---|
<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>
Development
Firebomb (originally called Skull of Flame) was introduced in the WWI 2008 gameplay video. At the time, the skill was at Tier I in the Spirit Skill Tree. At BlizzCon 2009, Firebomb was located in the Voodoo Skill Tree but seemed otherwise unchanged. Flux found it to be very useful:[1]
Skulls can actually be thrown too far, in some exploitative ways. Several times I saw a pack of Fallen or other monsters on some ledge way of in the distance, in a location I was supposed to have to walk way down around some boulders and along narrow ledges and paths to reach. Yet I could freely hurl my firebombs to those locations, with perfect accuracy, and was able to kill enemies who had no way to fight back. Naturally, I did so whenever possible, if only to watch the Fallen scurry around.
By BlizzCon 2010, (after skill trees were eliminated) Firebomb had been moved way down the skill system, to Tier 5. It was one of the Witch Doctor's preset skills in the Battle Arena demo.
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Firebomb became a level 11 skill. Flux tried it out in the beta, and seemed to enjoy it:[2]
One of the simplest Witch Doctor skills, and also one of the most fun to use, this one is just what it looks like. It’s a firebomb grenade, and you chuck them wherever you want to. There is some skill to using it; you have to learn what the maximum range is (you can’t throw it all the way to the side edges or corners), and it can be hard to hit advancing enemies since there’s some hang time and you have to lead the targets a bit. But it’s very visceral and blasty and awesome, just like Jay Wilson says.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Firebomb was classified as a Primary skill (but remained at level 11). For Beta Patch 14, it was nerfed just a bit, but its casting cost was lowered enough to make it a spammable skill. For Beta Patch 15, it was bumped up to level 21, and also nerfed just a little bit more.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Firebomb (or Skull of Flame) and other Witch Doctor skills.
Media
Firebomb can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
A throw against Ghouls.
Another throw, against Wraiths.
Skull of Flame explosion in Tristram, killing Scavengers.
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Beta Skills Mega-report: Part Two — IncGamers 1st Oct 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|