Difference between revisions of "Caltrops"

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(beta patch 15 update)
(new skill rune table)
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The following is a very quick summary. See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick summary. See the [[Caltrops rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
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{{skill description header}}
 
<skill class="DemonHunter">Caltrops</skill>
 
<skill class="DemonHunter">Caltrops</skill>
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<skill class="DemonHunter" rune="Hooked Spines">Caltrops</skill>
 +
<skill class="DemonHunter" rune="Torturous Ground">Caltrops</skill>
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<skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill>
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<skill class="DemonHunter" rune="Carved Stakes">Caltrops</skill>
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<skill class="DemonHunter" rune="Bait the Trap">Caltrops</skill>
  
  
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==Synergies==
 
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Caltrops:
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The following [[Demon Hunter passives]] provide a benefit to Caltrops, runed or not:
{{Demon Hunter Passive Numbing Traps}}
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{{skill description header}}
{{Demon Hunter Passive Perfectionist}}
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<skill class="DemonHunter">Numbing traps</skill>
{{Demon Hunter Passive Custom Engineering}}
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<skill class="DemonHunter">Perfectionist</skill>
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<skill class="DemonHunter">Custom Engineering</skill>
  
  
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{{Skill navbox Diablo III|DH}}
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{{Skill navbox Diablo III|DH|defensive}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]

Revision as of 01:03, 19 May 2012

IconCaltrops.png

Caltrops is a Defensive Demon Hunter skill unlocked at Level 4. The Demon Hunter lays a trap of caltrops on the ground that activates when an enemy approaches, slowing all nearby enemies.




Background

Caltrops in action.

The Demon Hunter sets a trap on the ground that goes off when an enemy wanders too close. All nearby enemies are slowed.


Skill Rune Effects

The following is a very quick summary. See the Caltrops rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="DemonHunter">Caltrops</skill> <skill class="DemonHunter" rune="Hooked Spines">Caltrops</skill> <skill class="DemonHunter" rune="Torturous Ground">Caltrops</skill> <skill class="DemonHunter" rune="Jagged Spikes">Caltrops</skill> <skill class="DemonHunter" rune="Carved Stakes">Caltrops</skill> <skill class="DemonHunter" rune="Bait the Trap">Caltrops</skill>


Skill Design

Unknown.


Synergies

The following Demon Hunter passives provide a benefit to Caltrops, runed or not:

Name Level Description

<skill class="DemonHunter">Numbing traps</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill>


Development

Caltrops was first seen at the July 2011 Press Event, where it was a level 1 skill. Unfortunately, no information about the skill's function was available.

Beta

When the beta started in September 2011, Caltrops was changed to level 2, and then level 3. The skill system was once again overhauled for the Beta Patch 13, and Caltrops was classified as a Defensive skill and moved up to level 4.


Media

Caltrops can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References