Difference between revisions of "Witch Doctor passives"

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(new skill templates)
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{{Passive skills header}}
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{{Skill description header}}
{{Witch Doctor Passive Jungle Fortitude}}
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<skill class="WitchDoctor">Circle of Life</skill>
{{Witch Doctor Passive Vermin}}
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<skill class="WitchDoctor">Jungle Fortitude</skill>
{{Witch Doctor Passive Circle of Life}}
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<skill class="WitchDoctor">Spiritual Attunement</skill>
{{Witch Doctor Passive Spiritual Attunement}}
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<skill class="WitchDoctor">Gruesome Feast</skill>
{{Witch Doctor Passive Gruesome Feast}}
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<skill class="WitchDoctor">Bad Medicine</skill>
{{Witch Doctor Passive Blood Ritual}}
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<skill class="WitchDoctor">Blood Ritual</skill>
{{Witch Doctor Passive Bad Medicine}}
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<skill class="WitchDoctor">Zombie Handler</skill>
{{Witch Doctor Passive Zombie Handler}}
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<skill class="WitchDoctor">Pierce the Veil</skill>
{{Witch Doctor Passive Pierce the Veil}}
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<skill class="WitchDoctor">Fetish Sycophants</skill>
{{Witch Doctor Passive Spirit Vessel}}
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<skill class="WitchDoctor">Spirit Vessel</skill>
{{Witch Doctor Passive Fetish Sycophants}}
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<skill class="WitchDoctor">Rush of Essence</skill>
{{Witch Doctor Passive Rush of Essence}}
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<skill class="WitchDoctor">Vision Quest</skill>
{{Witch Doctor Passive Vision Quest}}
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<skill class="WitchDoctor">Fierce Loyalty</skill>
{{Witch Doctor Passive Fierce Loyalty}}
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<skill class="WitchDoctor">Grave Injustice</skill>
{{Witch Doctor Passive Death Trance}}
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<skill class="WitchDoctor">Tribal Rites</skill>
{{Witch Doctor Passive Blood Spatter}}
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{{Witch Doctor Passive Tribal Rites}}
 
  
  
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The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
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Revision as of 22:52, 14 May 2012

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Name Level Description

<skill class="WitchDoctor">Circle of Life</skill> <skill class="WitchDoctor">Jungle Fortitude</skill> <skill class="WitchDoctor">Spiritual Attunement</skill> <skill class="WitchDoctor">Gruesome Feast</skill> <skill class="WitchDoctor">Bad Medicine</skill> <skill class="WitchDoctor">Blood Ritual</skill> <skill class="WitchDoctor">Zombie Handler</skill> <skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill> <skill class="WitchDoctor">Spirit Vessel</skill> <skill class="WitchDoctor">Rush of Essence</skill> <skill class="WitchDoctor">Vision Quest</skill> <skill class="WitchDoctor">Fierce Loyalty</skill> <skill class="WitchDoctor">Grave Injustice</skill> <skill class="WitchDoctor">Tribal Rites</skill>


Development

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References