Difference between revisions of "Monk skills"

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{{Monk Passive One With Everything}}
 
{{Monk Passive One With Everything}}
 
{{Monk Passive Combination Strike}}
 
{{Monk Passive Combination Strike}}
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==Skill Distribution==
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A player-made chart showing when the Monk gains access to skills, passives, and rune effects.
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[[File:Char-prog-monk.png|center|frame|Monk skill progression. Stats as of May 5, 2012.]]
  
  
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[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.  
 
[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.  
 
* See the [[Monk skill archive]] for a full listing of skill changes over time.
 
* See the [[Monk skill archive]] for a full listing of skill changes over time.
 
  
 
==References==
 
==References==

Revision as of 07:09, 7 May 2012

This page lists all Monk skills, as of mid-September 2011. Many skills and rune effects changed shortly before the beta test began, and more changes and additions are expected before the final game is shipped.

  • Follow the links to the individual skill pages for full discussion of every skill, including runestone effects, gameplay reports, screenshots, and videos.

Useful skill links:

  • Skills - General skill design and mechanics.
    • Active skills - Skills where effects are activated by the player.
    • Passive skills - Skills where effects are activated automatically, by the computer or by special events.
    • Signature skills - Skills that define characters.
    • Monk Combo Skills - The class specialty; mix and match three hits in a row for big bonuses.
    • Mantras - Skills that provide buffs to party members and/or debuffs to enemies.
  • Spirit - The Monk's energy resource.
  • Runestones - The way to massive skill customization/modification.
  • Monk skill archive - Monk skills removed or modified during development.
  • Monk traits - Passive skills in Diablo III were called traits for a while before reverting back.


Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.


Spirit Generator

Spirit generator skills are commonly referred to as "combos." These skills all have three hits, with different effects on all three and a much larger effect on the third hit. Combos can be mixed and matched, with the three hits coming from three different combos. This is useful to obtain different bonuses or debuffs, or just for fun.


Icon Skill Description

<skill subcat="Combo" class="Monk">Fists of Thunder</skill>

IconDeadlyReach.png Deadly Reach
Spirit Generator
Combo (Level 4)

[e]

Generate: 6 Spirit per attack

Project lines of pure force over a short distance for 120% weapon damage. Every third hit extends out 25 yards.

IconCripplingWave.png Crippling Wave
Spirit Generator
Combo (Level 8)

[e]

Generate: 6 Spirit per attack

A series of large sweeping attacks that causes 135% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.

IconExplodingPalm.png Exploding Palm
Spirit Generator
Combo (Level 12)

[e]

Generate: 6 Spirit per attack

The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 30% of the target's maximum Life as physical damage to all other enemies nearby.

IconSweepingWind.png Sweeping Wind
Spirit Generator
Combo (Level 17)

[e]

Generate: 6 Spirit per attack

Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.

IconWayHundredFists.png Way of the Hundred Fists
Spirit Generator
Combo (Level 21)

[e]

Generate: 6 Spirit per attack

A rapid series of punches strikes enemies for 135% weapon damage.


Spirit Spender

Spirit Spender skills are often referred to as "finishing moves." These all expend spirit when used, and therefore must be deployed wisely and situationally, with spirit generators used in between to rebuild the Spirit necessary to fuel these powerful attacks.


Icon Skill Description
IconBlindingFlash.png Blinding Flash
Spirit Spender
(Level 2)

[e]

Costs: 30 Spirit

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.

IconLashingTailKick.png Lashing Tail Kick
Spirit Spender
(Level 3)

[e]

Cost: 30 Spirit

Unleash a deadly roundhouse kick, knocking enemies back and dealing 225% weapon damage.

IconBreathHeaven.png Breath of Heaven
Spirit Spender
(Level 5)

[e]

Cost: 25 Spirit

A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.

IconDashingStrike.png Dashing Strike
Spirit Spender
(Level 6)

[e]

Cost: 15 Spirit

Dash quickly at the targeted enemy or location dealing 160% weapon damage and rooting the target for 1 second.

IconLethalDecoy.png Lethal Decoy
Spirit Spender
(Level 7)

[e]

Cost: 75 Spirit

Create an illusion of pure holy energy that attracts enemies to itself and explodes after 1 seconds for 379% weapon damage as Holy.

IconInnerSanctuary.png Inner Sanctuary
Spirit Spender
(Level 11)

[e]

Cost: 80 Spirit

Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.

IconTempestRush.png Tempest Rush
Spirit Spender
(Level 16)

[e]

Cost: 3 Spirit plus an additional 12 Spirit per second

Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.

IconSerenity.png Serenity
Spirit Spender
(Level 18)

[e]

Cost: 35 Spirit
Cooldown: 60 seconds

You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.

IconSevenSidedStrike.png Seven-Sided Strike
Spirit Spender
(Level 24)

[e]

Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.

IconMysticAlly.png Mystic Ally
Spirit Spender
Summon (Level 27)

[e]

Cost: 50 Spirit

Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.

IconWaveLight.png Wave of Light
Spirit Spender
(Level 29)

[e]

Cost: 50 Spirit
Cooldown: 15 seconds

Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.


Mantras

Mantras were formerly called "Auras." These skills create temporary protective buffs for the Monk and his allies.


Icon Skill Description
IconMantraEvasion.png Mantra of Evasion
Mantras
Mantra (Level 2)

[e]

Cooldown: 15 seconds

Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. Dodge chance is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraRetribution.png Mantra of Retribution
Mantras
Mantra (Level 9)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraHealing.png Mantra of Healing
Mantras
Mantra (Level 14)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraConviction.png Mantra of Conviction
Mantras
Mantra (Level 22)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.


Passive Skills

Passive skills have undergone many changes during game development. As of the beta test, each character can only enable 3 passive skills in total, with the skill slots unlocked at levels 10, 20, and 30.

Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Monk traits page for a full list of those passives.

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 10 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 10 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Mantras
20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 24 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 58 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 45 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Spirit Generators
50 {{{desc}}}



Skill Distribution

A player-made chart showing when the Monk gains access to skills, passives, and rune effects.

Monk skill progression. Stats as of May 5, 2012.


Development

Removed Skills

The following skills were removed or renamed prior to the July 2011 Press Event:


Changed/Removed during the beta test period:


Impenetrable Defense, Radiant Visage, and Force Without Thought were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.

References