Difference between revisions of "Serenity"

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(beta patch 15 update)
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[[File:IconSerenity.png|left]]
 
[[File:IconSerenity.png|left]]
'''Serenity''' (formerly named [[Impenetrable Defense]]) is a Spirit Spending [[Monk skill]] unlocked at [[clvl|Level]] 18. The Monk summons a holy shield to protect himself from damage.
+
'''Serenity''' (formerly named [[Impenetrable Defense]]) is a Defensive [[Monk skill]] unlocked at [[clvl|Level]] 16. The Monk summons a holy shield to protect himself from damage.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
 
==Background==
 
==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Serenity in action]]
+
[[File:Diablo_III_Logo.jpg|thumb|200px|Serenity in action.]]
 
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage.
 
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage.
  
  
==Skill Effects==
+
==Skill Rune Effects==
The following is a very quick list. See the [[Serenity rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
+
The following is a very quick summary. See the [[Serenity rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
  
 
<skill class="Monk">Serenity</skill>
 
<skill class="Monk">Serenity</skill>
 
 
  
  
 
==Skill Design==
 
==Skill Design==
[[Image:Monk_-_Impeneterable_Defense3.jpg|left|thumb|250px|Swinging along...]]Serenity (when it was [[Impenetrable Defense]]) was not needed in the [[BlizzCon 2009 demo]], since the [[Monk]] was quite overpowered in combat. I didn't experiment with his "dodge" ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the "rebounds enemy ranged attacks," but there were zero monster archers and virtually no projectile spell casters in the BlizzCon build.
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[[Image:Monk_-_Impeneterable_Defense3.jpg|left|thumb|250px|Swinging along...]]
 
+
Unknown.
[[Fallen Shaman]] were fairly common in the surface desert areas, but they seldom hurled Fireballs (they were quite quick to resurrect dead [[Fallen Imp|Imps]],though). There were lots of [[Dark Cultist]]s, but only the foot soldiers and the "[[Dark Vessel|transform into a demon]]" types. None of the spell [[caster|casting]]ing mage types. And while there were some weird insect-like mages in the dungeons below the desert, they were infrequently encountered and were always behind a mob of [[melee]] enemies, so I never had time to stop beating down the foot soldiers just to try to reflect the (easily avoided) projectiles.
 
 
{{clear-left}}
 
{{clear-left}}
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
+
The following [[Monk passives]] provide a benefit to Serenity:
 +
{{Passive skills header}}
 +
{{Monk Passive Beacon of Ytar}}
  
  
 
==Development==
 
==Development==
'''Serenity''' was first shown (as [[Impenetrable Defense]]) at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. It was slightly modified and renamed to Serenity in the game demo that was presented at [[BlizzCon 2010]] as a Tier 2 skill.
+
'''Serenity''' was first shown (as [[Impenetrable Defense]]) at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]
 +
 
 +
<blockquote>''This one was not needed in the Blizzcon build, since the Monk was quite overpowered in combat. I didn’t experiment with his “dodge” ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the “rebounds enemy ranged attacks,” but there were zero monster archers and virtually no projectile spell casters in the Blizzcon build.</blockquote>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Serenity became a level 18 skill.  
+
It was slightly modified and renamed to Serenity in the game demo that was presented at [[BlizzCon 2010]] as a Tier 2 skill.
  
 +
===Beta===
 +
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Serenity became a level 18 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Serenity was classified as a Defensive skill and moved to level 16. For [[Beta Patch 15]], the cooldown on Serenity was greatly reduced.
  
 
===Previous Versions===
 
===Previous Versions===
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-->
 
==Media==
 
==Media==
 +
Serenity can be seen in action on video here:
 +
* No videos yet.
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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<!--
 
 
<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
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Image:Monk_-_Impeneterable_Defense3.jpg|Serenity from 2010.
 
</gallery>
 
</gallery>
-->
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<!--
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==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]
 
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site
  
  

Revision as of 20:31, 29 March 2012

IconSerenity.png

Serenity (formerly named Impenetrable Defense) is a Defensive Monk skill unlocked at Level 16. The Monk summons a holy shield to protect himself from damage.




Background

Serenity in action.

The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage.


Skill Rune Effects

The following is a very quick summary. See the Serenity rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Monk">Serenity</skill>


Skill Design

Swinging along...

Unknown.


Synergies

The following Monk passives provide a benefit to Serenity:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 35 {{{desc}}}


Development

Serenity was first shown (as Impenetrable Defense) at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This one was not needed in the Blizzcon build, since the Monk was quite overpowered in combat. I didn’t experiment with his “dodge” ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the “rebounds enemy ranged attacks,” but there were zero monster archers and virtually no projectile spell casters in the Blizzcon build.

It was slightly modified and renamed to Serenity in the game demo that was presented at BlizzCon 2010 as a Tier 2 skill.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Serenity became a level 18 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Serenity was classified as a Defensive skill and moved to level 16. For Beta Patch 15, the cooldown on Serenity was greatly reduced.

Previous Versions

See Impenetrable Defense for the original version of this skill.


Media

Serenity can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References