Difference between revisions of "Locust Swarm"

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[[File:IconLocustSwarm.png|left]]
 
[[File:IconLocustSwarm.png|left]]
'''Locust Swarm''' is a Physical Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 19, which sends forth a torrent of locusts which swarm over and devour anything they meet. The Locusts can [[chain]] from target to target, potentially consuming or damaging numerous targets in close proximity.
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[[File:Wd-locust-swarm1.jpg|thumb|350px|Locust Swarm swarming.]]
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'''Locust Swarm''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 21, which sends forth a torrent of locusts which swarm over and devour anything they meet. The Locusts can [[chain]] from target to target, potentially consuming or damaging numerous targets in close proximity.
  
 
<br><br>__TOC__
 
<br><br>__TOC__
 
==Background==
 
==Background==
[[File:Wd-locust-swarm1.jpg|thumb|200px|right|Locust Swarm in action]]
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The Witch Doctor sends a swarm of locusts to literally devour the flesh of his enemies.
The Witch Doctor sends a locust swarm to literally devour the flesh of his enemies.
 
  
  
==Skillrune Effects==
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==Skill Rune Effects==
The following is a very quick list. See the [[Locust Swarm rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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The following is a very quick summary. See the [[Locust Swarm rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
 
<skill class="WitchDoctor">Locust Swarm</skill>
 
<skill class="WitchDoctor">Locust Swarm</skill>
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A really nice [[skill]] against packs of monsters, working like a disease that affects one monster and then the rest of the group. It can spread quite fast, so casting this spell just once is enough, and by the time it is done, you would have used a few other skills. Enemies who are killed by Locust Swarm leave behind a skeleton, a most pleasant visual effect.
 
A really nice [[skill]] against packs of monsters, working like a disease that affects one monster and then the rest of the group. It can spread quite fast, so casting this spell just once is enough, and by the time it is done, you would have used a few other skills. Enemies who are killed by Locust Swarm leave behind a skeleton, a most pleasant visual effect.
  
 
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===Video===
 
 
==Locust Swarm Video==
 
 
A video of Locus Swarm in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 
A video of Locus Swarm in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
  
 
<youtube>ul0TGuHlf0o</youtube>
 
<youtube>ul0TGuHlf0o</youtube>
 
[[Image:Wd-locust-swarm1.jpg|thumb|right|ACHOOO! Uh, I don't feel so good.]]
 
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Witch Doctor passives]] provide a benefit to Locus Swarm:
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{{Passive skills header}}
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{{Witch Doctor Passive Bad Medicine}}
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{{Witch Doctor Passive Pierce the Veil}}
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{{Witch Doctor Passive Fetish Sycophants}}
  
  
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<blockquote>''The skill isn’t that damaging, but the way the locusts can spread from target to target makes it fairly amusing to use in large crowds.  This one might have long term viability, even if the damage is negligible in the end game, simply as a sort of poisonous AoE attack.</blockquote>
 
<blockquote>''The skill isn’t that damaging, but the way the locusts can spread from target to target makes it fairly amusing to use in large crowds.  This one might have long term viability, even if the damage is negligible in the end game, simply as a sort of poisonous AoE attack.</blockquote>
  
At [[BlizzCon 2010]], Locust Swarm was still in the game (moved down to Tier 4), but wasn't one of the Witch Doctor's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], and Locust Swarm became a level 19 skill.
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At [[BlizzCon 2010]], Locust Swarm was still in the game (moved up to Tier 4 in the new tree-less system), but wasn't one of the Witch Doctor's starting skills.
  
 +
===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Locust Swarm became a level 19 skill, too high to try out. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Locust Swarm was classified as a Secondary skill and move to level 20. For [[Beta Patch 14]], it was slightly [[nerf]]ed, but (strangely) for [[Beta Patch 15]], it was considerably [[buff]]ed, as well as moved to level 21.
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Locust Swarm and other Witch Doctor skills.
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Locust Swarm and other Witch Doctor skills.
 
  
  
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Locust+Swarm&cat=all '''Locust Swarm''' specific gallery contents]
 
* [http://diablo.incgamers.com/gallery/search.php?keywords=Locust+Swarm&cat=all '''Locust Swarm''' specific gallery contents]
  
 
<!--
 
 
<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
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Image:Wd-locust-swarm1.jpg|ACHOOO! Uh, I don't feel so good.
 
</gallery>
 
</gallery>
-->
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==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
 
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
  
  

Revision as of 19:32, 25 March 2012

IconLocustSwarm.png
Locust Swarm swarming.

Locust Swarm is a Secondary Witch Doctor skill unlocked at level 21, which sends forth a torrent of locusts which swarm over and devour anything they meet. The Locusts can chain from target to target, potentially consuming or damaging numerous targets in close proximity.



Background

The Witch Doctor sends a swarm of locusts to literally devour the flesh of his enemies.


Skill Rune Effects

The following is a very quick summary. See the Locust Swarm rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="WitchDoctor">Locust Swarm</skill>


Skill Design

A really nice skill against packs of monsters, working like a disease that affects one monster and then the rest of the group. It can spread quite fast, so casting this spell just once is enough, and by the time it is done, you would have used a few other skills. Enemies who are killed by Locust Swarm leave behind a skeleton, a most pleasant visual effect.

Video

A video of Locus Swarm in use can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies

The following Witch Doctor passives provide a benefit to Locus Swarm:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See:
Physical Realm spells
30 {{{desc}}}


Development

Locust Swarm premiered with Diablo III in the WWI 2008 gameplay video as a Tier II skill in the Plague Skill Tree (later renamed the Zombie Skill Tree). The first version of this skill could be cast on Mongrels, enhancing them with poison damage.

By BlizzCon 2009, Locust Swarm had been moved to Tier III in the Voodoo Skill Tree and could no longer be cast on Mongrels (renamed to Zombie Dogs). Flux discussed its utility:[1]

The skill isn’t that damaging, but the way the locusts can spread from target to target makes it fairly amusing to use in large crowds. This one might have long term viability, even if the damage is negligible in the end game, simply as a sort of poisonous AoE attack.

At BlizzCon 2010, Locust Swarm was still in the game (moved up to Tier 4 in the new tree-less system), but wasn't one of the Witch Doctor's starting skills.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Locust Swarm became a level 19 skill, too high to try out. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Locust Swarm was classified as a Secondary skill and move to level 20. For Beta Patch 14, it was slightly nerfed, but (strangely) for Beta Patch 15, it was considerably buffed, as well as moved to level 21.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Locust Swarm and other Witch Doctor skills.


Media

Locust Swarm can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References