Difference between revisions of "Firebats"
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[[File:IconFirebats.png|left]] | [[File:IconFirebats.png|left]] | ||
− | '''Firebats''' is a | + | [[File:wd-firebats1.jpg|thumb|350px|Bats on fire.]] |
+ | '''Firebats''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 5. It casts forth a spray of flaming bats, which deal substantial fire damage to enemies in the vicinity. | ||
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | |||
The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor. | The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor. | ||
− | == | + | ==Skill Rune Effects== |
− | The following is a very quick | + | The following is a very quick summary. See the [[Firebats rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. |
<skill class="WitchDoctor">Firebats</skill> | <skill class="WitchDoctor">Firebats</skill> | ||
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==Synergies== | ==Synergies== | ||
− | [[ | + | The following [[Witch Doctor passives]] provide a benefit to Firebats: |
− | + | {{Passive skills header}} | |
+ | {{Witch Doctor Passive Pierce the Veil}} | ||
+ | {{Witch Doctor Passive Fetish Sycophants}} | ||
==Development== | ==Development== | ||
+ | [[File:Firebats3.jpg|thumb|350px|Firebats swarm a [[Cultist]].]] | ||
'''Firebats''' was first seen in the [[WWI 2008]] build. It was originally located in the [[Spirit Skill Tree]], then moved to the [[Voodoo Skill Tree]], before skill trees were removed entirely. | '''Firebats''' was first seen in the [[WWI 2008]] build. It was originally located in the [[Spirit Skill Tree]], then moved to the [[Voodoo Skill Tree]], before skill trees were removed entirely. | ||
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<blockquote>''The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.</blockquote> | <blockquote>''The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.</blockquote> | ||
− | Skill tiers were removed | + | ===Beta=== |
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Firebats became a level 9 skill. [[Flux]] used it in the beta, and found it much improved:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two] | ||
+ | <blockquote>''In the beta, the base version of Firebats is much better than it was, it starts working more quickly (previously you had to hold down the mouse button for maybe half a second before the bats really started to flow properly), and there’s no longer any rune that simply increases the range and damage of the bats. <br><br> | ||
+ | |||
+ | ''There doesn’t seem to be any sweet spot; full damage is dealt to enemies anywhere in the range of the bats, and I mean anywhere; enemies in front do not soak up all the bats and save the back row from getting hit. Every monster in range gets the full damage. The only limitation on this skill is the fairly heavy mana drain. It’s the only Witch Doctor skill in the beta that can drain your mana in normal use, though you need a huge pack or the Skeleton King to fire long enough to run dry.</blockquote> | ||
+ | |||
+ | The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Firebats was classified as a Secondary skill and moved to level 12. For [[Beta Patch 15]], it was dropped to level 5, and was [[buff]]ed but had its mana cost greatly increased. | ||
===Previous Versions=== | ===Previous Versions=== | ||
See the [[Witch Doctor skill archive]] for more details on previous versions of Firebats and other Witch Doctor skills. | See the [[Witch Doctor skill archive]] for more details on previous versions of Firebats and other Witch Doctor skills. | ||
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</gallery> | </gallery> | ||
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==References== | ==References== | ||
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | * [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
− | * [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers | + | * [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] — IncGamers 9th Aug 2011 |
− | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] | + | * [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two Witch Doctor Beta Skills Mega-report: Part Two] — IncGamers 1st Oct 2011 |
+ | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
Revision as of 03:41, 25 March 2012
Firebats is a Secondary Witch Doctor skill unlocked at level 5. It casts forth a spray of flaming bats, which deal substantial fire damage to enemies in the vicinity.
Contents
[hide]Background
The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor.
Skill Rune Effects
The following is a very quick summary. See the Firebats rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Firebats</skill>
Skill Design
This skill is a sort of Inferno, dealing fire damage to anything in front of the Witch Doctor for as long as he keeps casting the spell. It takes a moment to start producing damage, and requires the Witch Doctor to remain stationary while he casts it.
There is a steady mana drain while the spell is in use.
Synergies
The following Witch Doctor passives provide a benefit to Firebats:
Skill | Unlocked | Description |
---|
{{{icon}}} | [[{{{name}}}]] | 27 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] See: Physical Realm spells |
30 | {{{desc}}} |
Development

Firebats was first seen in the WWI 2008 build. It was originally located in the Spirit Skill Tree, then moved to the Voodoo Skill Tree, before skill trees were removed entirely.
The skill's damage and range was lowered with the introduction of skill runes; unmodified Firebats were much less effective in the BlizzCon 2010 build than they had been back in 2008. Flux commented on using this skill:[1]
The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Firebats became a level 9 skill. Flux used it in the beta, and found it much improved:[2]
In the beta, the base version of Firebats is much better than it was, it starts working more quickly (previously you had to hold down the mouse button for maybe half a second before the bats really started to flow properly), and there’s no longer any rune that simply increases the range and damage of the bats.
There doesn’t seem to be any sweet spot; full damage is dealt to enemies anywhere in the range of the bats, and I mean anywhere; enemies in front do not soak up all the bats and save the back row from getting hit. Every monster in range gets the full damage. The only limitation on this skill is the fairly heavy mana drain. It’s the only Witch Doctor skill in the beta that can drain your mana in normal use, though you need a huge pack or the Skeleton King to fire long enough to run dry.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Firebats was classified as a Secondary skill and moved to level 12. For Beta Patch 15, it was dropped to level 5, and was buffed but had its mana cost greatly increased.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Firebats and other Witch Doctor skills.
Media
Firebats can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Firebats on an Unburied.
References
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 Witch Doctor Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Character Previews From Jay Wilson — IncGamers 9th Aug 2011
- Witch Doctor Beta Skills Mega-report: Part Two — IncGamers 1st Oct 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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