Difference between revisions of "Bloodthirst"

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[[File:IconBloodthirst.png|left]]
 
[[File:IconBloodthirst.png|left]]
'''Bloodthirst''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 18, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
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'''Bloodthirst''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
 
==Background==
 
Bloodthirst is a simple skill, if you were to look at it through the [[WarCraft II]] (or [http://starcraft.incgamers.com/wiki/DotA DotA]) perspective, you would understand this skill as a 3% [[lifesteal]]. In Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.
 
 
  
 
==Description==
 
==Description==
{{c_slate|''"Compassion is weakness. To press the advantage when an opponent calls for mercy is the way of true power."'' - Halaberd the Conqueror}}
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This skill is aimed to make the Barbarian less worried about health during battles by providing life [[leech]], and should probably be taken as soon as possible if the player wishes to make [[tank]]ing a breeze. It can be assumed that other skills which deal damage will also bring in health.
  
  
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{{Passive skills header}}
 
{{Barbarian Passive Bloodthirst}}
 
{{Barbarian Passive Bloodthirst}}
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{{c_slate|''"Compassion is weakness. To press the advantage when an opponent calls for mercy is the way of true power."'' —Halaberd the Conqueror}}
  
  
 
==Synergies==
 
==Synergies==
The following [[Barbarian skill]]s deal damage and will grant life to the Barbarian when Bloodthirst is active:
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No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known.
 
 
{{Barbarian damaging skills}}
 
 
 
 
 
In addition, the following [[Barbarian skill]]s have rune effects that deal damage and will also benefit from Bloodthirst:
 
 
 
{{Barbarian damaging rune effects}}
 
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. It is the same skill, but the stats may have been tweaked slightly.  
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Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.
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===Beta===
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The [[beta]] started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for [[Beta Patch 14]], Bloodthirst was moved up to level 24.
  
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===Previous Versions===
 
* [[Bloodthirst (skill)]] - The original passive skill.
 
* [[Bloodthirst (skill)]] - The original passive skill.
  
For the July 2011 Press Event, it had a listed level as 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.
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===In Other Games===
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Players familiar with [[Diablo II]] (or [[WarCraft II]] or [http://starcraft.incgamers.com/wiki/DotA DotA]) will recognize that this skill provides [[lifesteal]]. However, in Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits.
  
  
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Blizzard's Official Diablo III Site
  
  

Revision as of 02:35, 22 March 2012

IconBloodthirst.png

Bloodthirst is a Barbarian passive skill unlocked at Level 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.




Description

This skill is aimed to make the Barbarian less worried about health during battles by providing life leech, and should probably be taken as soon as possible if the player wishes to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 24 {{{desc}}}

"Compassion is weakness. To press the advantage when an opponent calls for mercy is the way of true power." —Halaberd the Conqueror


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.

Beta

The beta started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for Beta Patch 14, Bloodthirst was moved up to level 24.

Previous Versions

In Other Games

Players familiar with Diablo II (or WarCraft II or DotA) will recognize that this skill provides lifesteal. However, in Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits.


References