Difference between revisions of "Bad Medicine"

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<noinclude>
 
 
[[File:IconBadMedicine.png|left]]
 
[[File:IconBadMedicine.png|left]]
'''Bad Medicine''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 18, which reduced damage done by enemies whom are [[Poison{{!}}poisoned]] by the Witch Doctor.
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'''Bad Medicine''' is a [[Witch Doctor passive]] skill unlocked at [[clvl|Level]] 20, which reduced damage done by enemies whom are [[Poison{{!}}poisoned]] by the Witch Doctor.
  
 
<br><br><br>__TOC__
 
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==Description==
 
==Description==
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{{Passive skills header}}
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{{Witch Doctor Passive Bad Medicine}}
 
{{c_slate|''"Their mastery of paralytic agents is astounding. The jungle, they say, provides ample demonstration of its wonders."'' — Abner Lockridge}}
 
{{c_slate|''"Their mastery of paralytic agents is astounding. The jungle, they say, provides ample demonstration of its wonders."'' — Abner Lockridge}}
 
 
{{Witch Doctor Passive Bad Medicine}}
 
  
  
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==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Bad Medicine was not seen until it showed up in the late Diablo III beta as a level 18 passive.
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===Beta===
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Bad Medicine was not seen until it showed up late in the Diablo III [[beta]] as a level 18 passive. When passives were reorganized for [[Beta Patch 14]], Bad Medicine was moved up to level 20.
  
  
 
==References==
 
==References==
* [http://us.battle.net/d3/en/class/witch-doctor/passive/ Witch Doctor Passive Skills]
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* [http://us.battle.net/d3/en/class/witch-doctor/passive/ Witch Doctor Passive Skills] -- Blizzard's Official Diablo III Site
  
  
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[[category:Witch Doctor passives]]
 
[[category:Witch Doctor passives]]
 
[[category:passive skills]]
 
[[category:passive skills]]
</noinclude>
 
 
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<includeonly>
 
{{Witch Doctor Passive Bad Medicine}}
 
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Revision as of 02:40, 21 March 2012

IconBadMedicine.png

Bad Medicine is a Witch Doctor passive skill unlocked at Level 20, which reduced damage done by enemies whom are poisoned by the Witch Doctor.




Description

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}

"Their mastery of paralytic agents is astounding. The jungle, they say, provides ample demonstration of its wonders." — Abner Lockridge


Synergies

No synergies with any active skills or other Witch Doctor passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Bad Medicine was not seen until it showed up late in the Diablo III beta as a level 18 passive. When passives were reorganized for Beta Patch 14, Bad Medicine was moved up to level 20.


References