Difference between revisions of "Meteor"

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(skill effects switched to DB link)
(beta patch 14 update)
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[[File:IconMeteor.png|left]]
 
[[File:IconMeteor.png|left]]
 
[[File:Meteor-arena1.jpg|thumb|300px|right|Meteor in action.]]
 
[[File:Meteor-arena1.jpg|thumb|300px|right|Meteor in action.]]
'''Meteor''' is an Arcane [[Wizard skill]] unlocked at [[clvl|Level]] 27. This skill is among the Wizard's most damaging, calling down a huge flaming stone that deals massive damage, as well as leaving a burning circle that deals [[AoE]] damage to anything in the vicinity.
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'''Meteor''' is a Force [[Wizard skill]] unlocked at [[clvl|Level]] 25. This skill is among the Wizard's most damaging, calling down a huge flaming stone that deals massive damage, as well as leaving a burning circle that deals [[AoE]] damage to anything in the vicinity.
  
 
<br><br>__TOC__
 
<br><br>__TOC__
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==Synergies==
 
==Synergies==
Meteor benefits from the following [[Wizard passives]]:
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Meteor benefits from the following [[Wizard passives]]: None added yet.
{{Passive skills header}}
 
{{Wizard Passive Glass Cannon}}
 
{{Wizard Passive Conflagration}}
 
{{Wizard Passive Arcane Dynamo}}
 
  
  
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<blockquote>''Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.</blockquote>
 
<blockquote>''Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.</blockquote>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Meteor became a level 24 skill. It was moved up to level 27 during the [[beta]], and when the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Electrocute was classified as an Arcane skill and dropped to level 23.
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===Beta===
 
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Meteor became a level 24 skill. It was moved up to level 27 during the [[beta]], and when the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Electrocute was classified as an Arcane skill and dropped to level 23. For March's [[Beta Patch 14]], Meteor was moved to level 25 and nerfed quite a bit. Also, the category "Arcane" was renamed "Force".
  
 
===In Earlier Games===
 
===In Earlier Games===
This skill (unruned) is essentially the same as [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Sorceress_Fire_Spells#Meteor Meteor}}, just with improved visuals and sound effects.
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This skill (unruned) is essentially the same as [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Meteor Meteor}}, just with improved visuals and sound effects.
  
  
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==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
  
  

Revision as of 04:10, 15 March 2012

See The Meteor for details about the flaming meteor that falls on the Tristram Cathedral, opening the story of Diablo III.
IconMeteor.png
Meteor in action.

Meteor is a Force Wizard skill unlocked at Level 25. This skill is among the Wizard's most damaging, calling down a huge flaming stone that deals massive damage, as well as leaving a burning circle that deals AoE damage to anything in the vicinity.



Background

Calling upon the elements, the Wizard unleashes a fiery meteor from the sky which crushes anything unfortunate enough to be in the way when it hits.


Skillrune Effects

The following is a very quick summary. See the Meteor rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Wizard">Meteor</skill>


Skill Design

Meteor returns from Diablo II, with its function largely preserved. Once again it's a falling rock from the sky that deals huge fire damage. The skill is mighty, but the delay between the casting and the rock's arrival requires skill and anticipation on the part of the Wizard to hit accurately with it.


Synergies

Meteor benefits from the following Wizard passives: None added yet.


Development

Meteor descends in the Arena.

Meteor was not in the game during 2008 and 2009, though smaller projectile, wider-area, "death from above" skills like Blizzard and Arcane Torrent were. Presumably the team decided that a larger, single hit, smaller-area death from above skill would be a nice addition to the play balance.

Meteor debuted at BlizzCon 2010, where it was one of the Wizard's skills in the Battle Arena. Flux talked about using it in PvP play:[1]

Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Meteor became a level 24 skill. It was moved up to level 27 during the beta, and when the skill system was once again overhauled for the Beta Patch 13 in February 2012, Electrocute was classified as an Arcane skill and dropped to level 23. For March's Beta Patch 14, Meteor was moved to level 25 and nerfed quite a bit. Also, the category "Arcane" was renamed "Force".

In Earlier Games

This skill (unruned) is essentially the same as Diablo II's Sorceress skill Meteor, just with improved visuals and sound effects.


Media

Meteor can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References