Difference between revisions of "Electrocute"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
(beta patch 14 update)
Line 1: Line 1:
 
[[File:IconElectrocute.png|left]]
 
[[File:IconElectrocute.png|left]]
[[File:Wiz-electrocute1.jpg|thumb|400px|right|Electrocute in action.]]
+
[[File:Wiz-electrocute1.jpg|thumb|350px|right|Electrocute in action.]]
'''Electrocute''' is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 11, which electrocutes an enemy over time.
+
'''Electrocute''' is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 15, which electrocutes an enemy over time.
  
 
This is a [[Signature spell]]. Signature spells are free to cast.
 
This is a [[Signature spell]]. Signature spells are free to cast.
Line 17: Line 17:
  
 
==Skill Design==
 
==Skill Design==
The description of this [[skill]] is incomplete, since it has a hefty [[mana]]-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies.
 
 
 
Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
 
Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
  
Line 25: Line 23:
 
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently.  That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.
 
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently.  That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.
  
 
+
===Video===
==Electrocute Video==
 
 
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
  
Line 33: Line 30:
  
 
==Synergies==
 
==Synergies==
Electrocute benefits from the following [[Wizard passives]]:
+
Electrocute benefits from the following [[Wizard passives]]: None added yet.
 
 
{{Passive skills header}}
 
{{Wizard Passive Glass Cannon}}
 
{{Wizard Passive Prodigy}}
 
{{Wizard Passive Paralysis}}
 
{{Wizard Passive Arcane Dynamo}}
 
  
  
 
==Development==
 
==Development==
[[File:Wiz-electrocute2.jpg|thumb|350px|Electrocute snakes through some [[Skeletal Executioner]]s.]]
+
[[File:Wiz-electrocute2.jpg|thumb|300px|Electrocute snakes through some [[Skeletal Executioner]]s.]]
 
'''Electrocute''' was first shown at [[BlizzCon 2008]], where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the [[Storm Skill Tree]].
 
'''Electrocute''' was first shown at [[BlizzCon 2008]], where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the [[Storm Skill Tree]].
  
Line 54: Line 45:
 
<blockquote>''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.</blockquote>
 
<blockquote>''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.</blockquote>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Electrocute became a level 6 skill. It was moved up to level 13 during the [[beta]], and when the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Electrocute was classified as a Primary skill and dropped to level 11.
+
===Beta===
 +
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Electrocute became a level 6 skill. [[Flux]] found it very useful:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]
  
 +
<blockquote>''Electrocute is great fun to use, and would be so even if it wasn’t so powerful. The skill works a bit like Chain Lighting, with a single electrical bolt fired out that hits a target and then jumps to other nearby enemies. Electrocute moves much more quickly than Chain Lightning ever did though, and while the damage is quite variable in the beta, it’s generally high enough to wipe out any normal monster with a single flicker.</blockquote>
 +
 +
With the [[Beta Patch 8]] of December 2011, all [[signature skills]] became free to cast at any level, and Electrocute was bumped up to level 13. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Electrocute was classified as a Primary skill and dropped to level 11. For March's [[Beta Patch 14]], it moved to level 15, making it unplayable in the beta.
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Wizard skill archive]] for more details on previous versions of Electrocute and other Wizard skills.  
 
See the [[Wizard skill archive]] for more details on previous versions of Electrocute and other Wizard skills.  
 
  
 
===In Other Games===
 
===In Other Games===
Line 88: Line 82:
  
  
<!--
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
 
==References==
 
==References==
 
<span style="font-size: 10px;"><references/></span>
 
<span style="font-size: 10px;"><references/></span>
Line 98: Line 88:
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
+
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th Oct 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III Site
  
  

Revision as of 23:59, 11 March 2012

IconElectrocute.png
Electrocute in action.

Electrocute is a Primary Wizard skill unlocked at Level 15, which electrocutes an enemy over time.

This is a Signature spell. Signature spells are free to cast.



Background

The Wizard opens up a hole between the physical and ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm.


Skillrune Effects

The following is a very quick summary. See the Electrocute rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Wizard">Electrocute</skill>


Skill Design

Electrocute was not enabled to start with, but once a Wizard hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since mana would run out long before their health. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.

Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering Sand Wasps, or those last one or two Fallen Imps who always scattered away from the battle when their Overseers and Shamans went down. Just aim at the monster, or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage Arcane Orb to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage.

Note that lightning damage critical hits will stun targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into melee range.

Video

A video of Electrocute can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies

Electrocute benefits from the following Wizard passives: None added yet.


Development

Electrocute snakes through some Skeletal Executioners.

Electrocute was first shown at BlizzCon 2008, where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the Storm Skill Tree.

This was changed in the demo displayed at BlizzCon 2009, where it became focused on a single target. The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated; it didn't show a mana/sec cost, and a damage/sec stat. Flux found it fun but very expensive:[1]

You can not move while using Electrocute, but you’re unlikely to want to, since it locks on and keeps zapping the target until it’s dead, or you’re out of mana. The second happens before the first more often than you’d like, and I found this one unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since my mana would run out long before their hit points. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.

Unfortunately, by BlizzCon 2010 this spell still had a disturbingly high resource cost, as mentioned by Flux:[2]

It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.

Beta

Skill tiers were removed shortly before the beta started in September 2011, and Electrocute became a level 6 skill. Flux found it very useful:[3]

Electrocute is great fun to use, and would be so even if it wasn’t so powerful. The skill works a bit like Chain Lighting, with a single electrical bolt fired out that hits a target and then jumps to other nearby enemies. Electrocute moves much more quickly than Chain Lightning ever did though, and while the damage is quite variable in the beta, it’s generally high enough to wipe out any normal monster with a single flicker.

With the Beta Patch 8 of December 2011, all signature skills became free to cast at any level, and Electrocute was bumped up to level 13. When the skill system was once again overhauled for the Beta Patch 13 in February 2012, Electrocute was classified as a Primary skill and dropped to level 11. For March's Beta Patch 14, it moved to level 15, making it unplayable in the beta.

Previous Versions

See the Wizard skill archive for more details on previous versions of Electrocute and other Wizard skills.

In Other Games

Electrocute is an updated version of Diablo II's Sorceress skill Chain Lightning, but with more of a Dungeons & Dragons inspiration.


Trivia

This spell was originally more inspired by Chain Lightning from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time.


Media

Electrocute can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References