Difference between revisions of "Ice Armor"

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[[File:IconIceArmor.png|left]]
 
[[File:IconIceArmor.png|left]]
'''Ice Armor''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
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[[File:Ice-armor-zoom2.jpg|thumb|350px|Ice Armor being cast.]]
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'''Ice Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 14, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
  
 
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
 
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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<br><br>__TOC__
 
<br><br>__TOC__
 
==Background==
 
==Background==
[[File:Ice-armor-zoom2.jpg|thumb|200px|Ice Armor being cast.]]
 
 
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
 
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
  
  
 
==Runestone Effects==
 
==Runestone Effects==
The following is a very quick list. See the [[Ice Armor rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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The following is a very quick summary. See the [[Ice Armor rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skills header}}
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<skill class="Wizard">Ice Armor</skill>
{{Wizard Skill Ice Armor}}
 
{{Wizard Skillrune Ice Reflect}}
 
{{Wizard Skillrune Jagged Ice}}
 
{{Wizard Skillrune Crystallize}}
 
{{Wizard Skillrune Chilling Aura}}
 
{{Wizard Skillrune Frozen Storm}}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
  
  
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<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
 
<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
  
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill.  
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It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were themselves removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill.
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When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14.
  
  

Revision as of 04:47, 9 March 2012

IconIceArmor.png
Ice Armor being cast.

Ice Armor is a Conjuration Wizard skill unlocked at Level 14, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.

This is an Armor spell. Only one Armor spell can be active at a time.



Background

Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.


Runestone Effects

The following is a very quick summary. See the Ice Armor rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="Wizard">Ice Armor</skill>


Skill Design

Pretty straightforward skill. Useful especially when trying to run away from things, but also if the Wizard is occupied in melee combat, it will lower the damage she takes in a fray. It likely won't increase Armor or any other defensive stat.

The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.


Synergies

Ice Armor benefits from the following Wizard passives:

Skill Unlocked Description

Template:Wizard Passive Black Ice

{{{icon}}} [[{{{name}}}]]
See:
Armor spell
40 {{{desc}}}


Development

Ice Armor was first shown in August 2009 at GamesCom, seen in the gameplay demo. It was then not known if the spell was a Wizard skill or a shrine effect. The spell was seen more clearly at BlizzCon 2009, where it was a Tier I skill on the Storm Skill Tree. Unfortunately, this skill was unnecessary in the PvP demo, as Flux explained:[1]

As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.

It was still in the game as of BlizzCon 2010, but moved to Tier 2 in the new tree-less skill system. Skill tiers were themselves removed for the July 2011 Press Event, and Ice Armor became a level 2 skill.

When the skill system was once again overhauled for the Beta Patch 13 in February 2012, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14.


Media

Ice Armor can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References