Difference between revisions of "Revenge"
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− | '''Revenge''' is a | + | '''Revenge''' is a Might [[Barbarian skill]] unlocked at [[clvl|Level]] 22, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit. |
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− | == | + | ==Skillrune Effects== |
− | The following is a very quick | + | The following is a very quick summary. See the [[Revenge rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. |
− | + | <skill class="Barbarian">Revenge</skill> | |
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''...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.</blockquote> | ''...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.</blockquote> | ||
− | Skill tiers were removed for the [[July 2011 Press Event]], and Revenge became a level 12 skill. | + | Skill tiers were removed for the [[July 2011 Press Event]], and Revenge became a level 12 skill. The skill system was once again overhauled for the [[Beta Patch 13]], and Revenge was classified as a Might skill and bumped up to level 22. |
Revision as of 01:29, 3 March 2012
Revenge is a Might Barbarian skill unlocked at Level 22, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.
Contents
[hide]Background
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
Skillrune Effects
The following is a very quick summary. See the Revenge rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="Barbarian">Revenge</skill>
Skill Design
Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
Synergies
The following Barbarian passives provide a benefit to Revenge, runed or not:
- Bloodthirst - The Barbarian gains life based on the amount of damage he deals always.
- Weapons Master - Provides a damage bonus when the Barbarian is wielding a sword or dagger.
- Berserker Rage - Inflicts additional damage while the Barbarian is at maximum Fury.
- Brawler - Increases the Barbarian's damage when he is swarmed.
Development
Revenge was first introduced in the BlizzCon 2008 demo as a Tier III skill in the Juggernaut Skill Tree, which did 100% weapon damage. The BlizzCon 2009 version was pretty much the same, but with increased damage.
Revenge was one of the preset skills for the Barbarian in the BlizzCon 2010 demo. Flux had this to say about its functionality:[1]
What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.
...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.
Skill tiers were removed for the July 2011 Press Event, and Revenge became a level 12 skill. The skill system was once again overhauled for the Beta Patch 13, and Revenge was classified as a Might skill and bumped up to level 22.
Previous Versions
See the Barbarian skill archive for more details on previous versions of Revenge and other Barbarian skills.
In Other Games
The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it's not strange that it is Fury free.
Media
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2008 Barbarian Game Play
- BlizzCon 2009 Full Barbarian Skill Trees and Stats
- BlizzCon 2010 Barbarian Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Barbarian Runestone Effects -- IncGamers 6th Sep 2011
- Barbarian Active Skills -- Diablo III 13th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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