Difference between revisions of "Diamond Skin"

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==Synergies==
 
==Synergies==
 
Diamond Skin benefits from the following [[Wizard passives]]:
 
Diamond Skin benefits from the following [[Wizard passives]]:
 
 
{{Passive skills header}}
 
{{Passive skills header}}
 +
{{Wizard Passive Critical Mass}}
 
{{Wizard Passive Evocation}}
 
{{Wizard Passive Evocation}}
 +
  
 
==Development==
 
==Development==

Revision as of 13:43, 17 February 2012

IconDiamondSkin.png

Diamond Skin is a Utility Wizard skill unlocked at Level 9, protecting the caster from incoming damage.




Background

Diamond Skin as seen in the Beta.

Calling upon Arcane forces, the Wizard can make her skin hard as diamond for short period of time.


Skill Effects

The following is a very quick list. See the Diamond Skin rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
{{{icon}}} [[{{{name}}}]]
Defensive
8 {{{desc}}}
IconAlabaster.png
Diamond Shards

[e]

When Diamond Skin wears off, diamond shards will explode in all directions dealing 50% weapon damage as Physical to enemies nearby.

IconCrimson.png
Mirror Skin

[e]

Reflects 160% of damage absorbed back at the attacker.

IconGolden.png
Prism

[e]

Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.

IconIndigo.png
Enduring Skin

[e]

Increase duration to 21 seconds.

IconObsidian.png
Crystal Shell

[e]

Increase the maximum absorption amount to 6919 damage.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

Diamond skin absorbs all types incoming damage. The skill expires after the duration runs out, or it absorbs the maximum possible damage. There is a substantial cool down before it can be recast, and the short duration makes it wise to cast just before damage is to be taken.


Synergies

Diamond Skin benefits from the following Wizard passives:

Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 50 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}


Development

Diamond Skin was first shown at BlizzCon 2008 when the Wizard debuted. It was originally named Stone Skin and was at Tier II on the Conjuring Skill Tree. It absorbed 30 damage at rank 1, and appeared as a rough textured sort of graininess.

For BlizzCon 2009, Stone Skin was at Tier III and sported much improved damage reduction, as well as improved visuals. Flux discussed the new look:[1]

[Stone Skin] didn’t show up well on the slender Wizard. The new version is quite different and impossible to miss. The wizard is now sheathed in glowing blue crystals, almost like some superhero made from sapphires. In fact, the skill is so different in look that the team is probably going to rename it, though they’ve not settled on a change from Stone Skin, yet.

Soon afterwords, the development team did indeed change the name to Diamond Skin to better fit the new visuals.

Diamond Skin was one of the Wizard's skills in the BlizzCon 2010 PvP demo, where it was occasionally a life saver, but only if used properly, as Flux explained:[2]

At level 5 with a rune it absorbed 150 damage of any type, but the duration was quite short, so you had to cast it just before you needed it. Also, 150 sounded like a lot, but a Meteor or grinding Barb could do double that in a second, and Wizards with Diamond Skin on tended to feel invulnerable, and stuck around in dangerous, melee situations longer than they should have.

Skill tiers were removed for the July 2011 Press Event, and Diamond Skin became a level 9 skill.


Previous Versions

See the Wizard skill archive for more details on previous versions of Diamond Skin (or Stone Skin) and other Wizard skills.
Or see Stone Skin for the original version of this skill.


Media

Diamond Skin can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References