Difference between revisions of "Galvanizing Ward"

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{{Passive skills header}}
 
{{Wizard Passive Galvanizing Ward}}
 
{{Wizard Passive Galvanizing Ward}}
  
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==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[Wizard passives]] are known.
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The following [[Wizard skills]] are affected by Galvanizing Ward:
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{{Active skills header}}
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{{Wizard Skill Ice Armor}}
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{{Wizard Skill Storm Armor}}
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{{Wizard Skill Energy Armor}}
  
  

Revision as of 12:44, 17 February 2012

IconGalvanizingWard.png

Galvanizing Ward is a Wizard passive skill unlocked at Level 23, which increases the duration of Armor spells and grants Life regeneration.




Description

"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." — Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres


Skill Unlocked Description
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See:
Armor spell
40 {{{desc}}}


Synergies

The following Wizard skills are affected by Galvanizing Ward:

Icon Skill Description
{{{icon}}} [[{{{name}}}]]
Conjuration
Armor spell
14 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Conjuration
Armor spell
17 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Conjuration
Armor spell
28 {{{desc}}}


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive.


References