Difference between revisions of "Witch Doctor passives"

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(Witch Doctor Passives)
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{{Passive skills header}}
 
{{Passive skills header}}
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{{Witch Doctor Passive Jungle Fortitude}}
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{{Witch Doctor Passive Vermin}}
 
{{Witch Doctor Passive Circle of Life}}
 
{{Witch Doctor Passive Circle of Life}}
{{Witch Doctor Passive Vermin}}
 
 
{{Witch Doctor Passive Spiritual Attunement}}
 
{{Witch Doctor Passive Spiritual Attunement}}
 
{{Witch Doctor Passive Gruesome Feast}}
 
{{Witch Doctor Passive Gruesome Feast}}
 
{{Witch Doctor Passive Blood Ritual}}
 
{{Witch Doctor Passive Blood Ritual}}
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{{Witch Doctor Passive Bad Medicine}}
 
{{Witch Doctor Passive Zombie Handler}}
 
{{Witch Doctor Passive Zombie Handler}}
 
{{Witch Doctor Passive Pierce the Veil}}
 
{{Witch Doctor Passive Pierce the Veil}}
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{{Witch Doctor Passive Spirit Vessel}}
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{{Witch Doctor Passive Fetish Sycophants}}
 
{{Witch Doctor Passive Rush of Essence}}
 
{{Witch Doctor Passive Rush of Essence}}
 
{{Witch Doctor Passive Vision Quest}}
 
{{Witch Doctor Passive Vision Quest}}
 
{{Witch Doctor Passive Fierce Loyalty}}
 
{{Witch Doctor Passive Fierce Loyalty}}
 
{{Witch Doctor Passive Death Trance}}
 
{{Witch Doctor Passive Death Trance}}
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{{Witch Doctor Passive Blood Spatter}}
 
{{Witch Doctor Passive Tribal Rites}}
 
{{Witch Doctor Passive Tribal Rites}}
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==Development==
 
==Development==

Revision as of 22:24, 18 January 2012

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Witch Doctor Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]]
See: Pets
10 {{{desc}}}
IconVermin.png Vermin (Level 10)

Your Plague of Toads, Corpse Spiders, Locust Swarm and Firebats abilities do 20% more damage.

{{{icon}}} [[{{{name}}}]] 10 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 20 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 24 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 27 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 30 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See:
Physical Realm spells
30 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See:
Spirit spells
36 {{{desc}}}
{{{icon}}} [[{{{name}}}]] 40 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
See: Pets
45 {{{desc}}}
IconDeathTrance.png Death Trance (Level 28)

Reduce damage by 60% whenever you are below 25% of your maximum Life.

IconBloodSpatter.png Blood Spatter (Level 29)

Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold and pickup radius.

{{{icon}}} [[{{{name}}}]] 55 {{{desc}}}


Development

  • See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.

The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.


References