Difference between revisions of "Steady Aim"

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[[File:IconSteadyAim.png|left]]
 
[[File:IconSteadyAim.png|left]]
'''Steady Aim''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 13, which increases damage done by the Demon Hunter when she is not in melee range of any monster.
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'''Steady Aim''' is a [[Demon Hunter passive]] skill unlocked at [[clvl|Level]] 13, which increases damage done by the Demon Hunter when there are no enemies in melee range.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
 
==Description==
 
==Description==
As long as there are no enemies within {{c_lime|10}} yards, all [[damage]] is increased by {{c_lime|10%}}.
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{{c_slate|''"Flee if you can, demon. I have a quiver full of friends who fly faster than you."'' — Tyla Shrikewing}}
  
===Lore===
 
''"Flee if you can, demon. I have a quiver full of friends who can all fly faster than you."'' - Tyla Shrikewing
 
  
===Level===
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{{Demon Hunter Passive Steady Aim}}
Unlocked at [[clvl|Level]] 13.
 
  
  

Revision as of 18:07, 8 January 2012

IconSteadyAim.png

Steady Aim is a Demon Hunter passive skill unlocked at Level 13, which increases damage done by the Demon Hunter when there are no enemies in melee range.




Description

"Flee if you can, demon. I have a quiver full of friends who fly faster than you." — Tyla Shrikewing


{{{icon}}} [[{{{name}}}]] 16 {{{desc}}}


Synergies

No synergies with any active skills or other Demon Hunter pasives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Steady Aim was not seen until it showed up in the Diablo III beta as a level 13 passive.


References