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Revision as of 21:30, 1 December 2011
Sentry is a Discipline Demon Hunter skill unlocked at Level 21. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.
Contents
[hide]Background
The Demon Hunter throws a sphere onto the ground that fires arrows at nearby enemies.
Skill Effects
The following is a very quick list. See the Sentry rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Icon | Skill | Description |
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Sentry Discipline (Level 21) |
[e] Cost: 10 Discipline Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. |
Guardian Turret |
[e] The turret also creates a shield that reduces damage taken by allies by 32%. |
Chain of Torment |
[e] Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches. |
Aid Station |
[e] Heals nearby allies for 8% of their maximum Life per second. |
Vigilant Watcher |
[e] Increases duration of the turret to 48 seconds. |
Spitfire Turret |
[e] The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage. |
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap of sorts that fires arrows at enemies. It's not known if the Sentry will go into action as soon as it's cast, or if it only activates when enemies move into range, as the Demon Hunter's other traps do.
It is assumed that much like the Wizard's Hydra, players may only have a set number of traps and/or Sentries active at once.
Synergies
- No synergies with any of the Demon Hunter passives are yet known.
Development
Sentry was first announced in a Blizzard tweet in early January 2011. [1]
It was explained in a bit more detail later that month: [2]
The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo
Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:[3]
I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry.
Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.Skill tiers were removed for the July 2011 Press Event, and Sentry became a level 22 skill.
Media
You can find pictures in the Diablo III screenshot and picture gallery:
References
- Jump up ↑ New Demon Hunter Skill Sentry -- Incgamers 8th Jan 2011
- Jump up ↑ Demon Hunter Sentries -- Incgamers 19th Jan 2011
- Jump up ↑ Jason Bender and Christian Lichtner Interview -- DiabloFans 18th Feb 2011
- JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)
- HardRock's Demon Hunter Skills and Their Rune Effects -- IncGamers 6th Sep 2011
- Demon Hunter Active Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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