Difference between revisions of "Impale"
Line 1: | Line 1: | ||
[[File:IconImpale.png|left]] | [[File:IconImpale.png|left]] | ||
− | '''Impale''' is a Hatred | + | '''Impale''' is a Hatred Generating [[Demon Hunter skill]] unlocked at [[clvl|Level]] 2. |
+ | |||
+ | This skill changed drastically during the beta test, and in patch 5 it switched from a 40 cost Hatred Spender bow skill to a Hatred Generating knife throwing skill. | ||
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | [[File: | + | [[File:Impale-dagger1.jpg|thumb|Impale, dagger-throwing form.]] |
− | + | Originally a single target, huge damage bow skill, this one changed to a thrown dagger, Hatred Generator during beta testing. | |
Line 22: | Line 24: | ||
==Skill Design== | ==Skill Design== | ||
− | + | [[File:Impale3.jpg|frame|Impale's original function.]] | |
+ | The initial version of Impale was a Hatred-expensive (40) big-damage, single-shot bow skill. The skill's sound effect was like a cannon being fired, and an instant later a large explosion would light up the target. | ||
+ | |||
+ | There was no tracer or animation between the Demon Hunter and the target, so it could be hard to tell what you were targeting, especially since the skill would hit the first enemy in the line of sight. Impale could thus not be used against enemies in the back row, such as shamans or summoners, unless the player had a clear line to them. | ||
+ | |||
+ | In the Beta v5 patch Impale was changed entirely, switching to a Hatred Generating attack with an animation of a thrown silver dagger. It basically functions as a normal bow shot now, hitting the first enemy it encounters for decent damage, while adding Hatred on every use, whether it hits anything or not. | ||
==Synergies== | ==Synergies== | ||
+ | There are no current synergies for Impale. The skill does work nicely with [[Shadow Power]], which increases the Demon Hunter's attack speed for a short time. Since each shot of Impale generates some Hatred, the faster the Demon Hunter can shoot, the more Hatred will refill. | ||
+ | |||
+ | Dual-wielding pistol crossbows works well with Impale for the same reason, as Impale can be thrown much more quickly with two bows than with one. | ||
+ | |||
* No [[synergies]] with any of the [[Demon Hunter passives]] are yet known. | * No [[synergies]] with any of the [[Demon Hunter passives]] are yet known. | ||
==Development== | ==Development== | ||
− | '''Impale''' was first seen at the [[July 2011 Press Event]], where it was a level 11 skill. Unfortunately, no information about the skill's function was available. | + | [[File:Impale3.jpg|frame|Impale's original function.]] |
+ | |||
+ | '''Impale''' was first seen at the [[July 2011 Press Event]], where it was a level 11 skill. Unfortunately, no information about the skill's function was available, though it seems likely it was the big-damage, one-shot bow skill at that point. | ||
Revision as of 03:29, 10 November 2011
Impale is a Hatred Generating Demon Hunter skill unlocked at Level 2.
This skill changed drastically during the beta test, and in patch 5 it switched from a 40 cost Hatred Spender bow skill to a Hatred Generating knife throwing skill.
Background
Originally a single target, huge damage bow skill, this one changed to a thrown dagger, Hatred Generator during beta testing.
Skill Effects
The following is a very quick list. See the Impale rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Icon | Skill | Description |
---|
Impale Hatred Spender (Level 2) |
[e] Cost: 25 Hatred Impale a target for 275% weapon damage. |
Grievous Wounds |
[e] Critical hits deal an additional 500% weapon damage. |
Overpenetration |
[e] The shot will pierce through all enemies in a straight line for 358% weapon damage. |
Recoil |
[e] Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards. |
Impact |
[e] Shots knock the target back and stun them for 3.50 seconds. |
Liquid Flame |
[e] Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds. |
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
The initial version of Impale was a Hatred-expensive (40) big-damage, single-shot bow skill. The skill's sound effect was like a cannon being fired, and an instant later a large explosion would light up the target.
There was no tracer or animation between the Demon Hunter and the target, so it could be hard to tell what you were targeting, especially since the skill would hit the first enemy in the line of sight. Impale could thus not be used against enemies in the back row, such as shamans or summoners, unless the player had a clear line to them.
In the Beta v5 patch Impale was changed entirely, switching to a Hatred Generating attack with an animation of a thrown silver dagger. It basically functions as a normal bow shot now, hitting the first enemy it encounters for decent damage, while adding Hatred on every use, whether it hits anything or not.
Synergies
There are no current synergies for Impale. The skill does work nicely with Shadow Power, which increases the Demon Hunter's attack speed for a short time. Since each shot of Impale generates some Hatred, the faster the Demon Hunter can shoot, the more Hatred will refill.
Dual-wielding pistol crossbows works well with Impale for the same reason, as Impale can be thrown much more quickly with two bows than with one.
- No synergies with any of the Demon Hunter passives are yet known.
Development
Impale was first seen at the July 2011 Press Event, where it was a level 11 skill. Unfortunately, no information about the skill's function was available, though it seems likely it was the big-damage, one-shot bow skill at that point.
Media
Impale can be seen in action on video here:
- None yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References
- JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)
- HardRock's Demon Hunter Skills and Their Rune Effects -- IncGamers 6th Sep 2011
- Demon Hunter Active Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|