Difference between revisions of "User:Leord/Monk"

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<!-- Background -->
 
<!-- Background -->
 
|origin= [[Sanctuary]]
 
|origin= [[Sanctuary]]
|affiliation= Monks of Ivgorod
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|affiliation= Monks of [[Ivgorod]]
 
|friends= None Known
 
|friends= None Known
 
|foes= None Known
 
|foes= None Known
 +
|catexclude=
 
}}
 
}}
 
The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts.
 
The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts.
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==Class Design==
 
==Class Design==
The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|thirty second entry]] of the [[Writings of Abd al-Hazir]].
+
The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|32nd entry]] of the [[Writings of Abd al-Hazir]].
  
 
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself.
 
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself.
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===Combat System===
 
===Combat System===
 +
[[Image:Monk - Way of a hundred fists.jpg|thumb|left|[[Way of the Hundred Fists]] in action.]]
 
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.
 
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.
 +
  
 
Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.
 
Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.
 +
  
 
An Example:
 
An Example:
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The monk use a very special combat system that is better explained above.
 
The monk use a very special combat system that is better explained above.
 
 
*Way of the Hundred Fists
 
**Use/Objective of Skill: This Skill has visually distinct stages, the stages feel like moderate moves from console brawlers.
 
***Stage One: Dash to the target, dealing damage.
 
***Stage Two: Multiple Strikes to enemies around you.
 
***Stage Three: AoE attack.
 
 
*Crippling Wave
 
**Use/Objective of Skill: The Monk is fragile but fast, the debuffs make the hits of enemies avoidable/weaker.
 
***Stage One: Slows the Movement speed of targeted enemies.
 
***Stage Two: Reduces the damage of targeted enemies.
 
***Stage Three: Refreshes both Debuffs (Stage one and two) on all enemies around you.
 
 
*Exploding Palm
 
**Use/Objective of Skill: Distinctive "signature" Skill, fulfill the fantasy of internal damage.
 
***Stage One: Damages enemies.
 
***Stage Two: Damages enemies. (Identical to stage one)
 
***Stage Three: Applies a Moderate DoT debuff on the enemy, if the enemy dies from the debuff, he explodes and damages monsters around him.
 
 
*Seven-Sided Strike
 
**Use/Objective of Skill: To "become the chain lightning".
 
***Stage One: Attack numerous amounts of enemies around, like chain lightning (see above).
 
***Stage Two: Unknown.
 
***Stage Three: Unknown.
 
 
[[Image:Monk - Impeneterable Defense3.jpg|frame|Impenetrable Defense]]
 
*Impenetrable Defense:
 
**Use/Objective of Skill: To provide the Monk with some defense against ranged attackers.
 
***Stage One: Start swirling your staff with skill, deflecting all Projectiles that come close to you.
 
***Stage Two: Unknown.
 
***Stage Three: Unknown.
 
  
  
 
====Tree A Skills====
 
====Tree A Skills====
[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]
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[[Image:Monk_-_Seven_Sided_Strike02.jpg|thumb|right|150px|[[Seven Sided Strike]]]]
The [[Storm_Skill_Tree|Storm tree skills]] this that and more info.
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The [[Skill Tree A|A-Tree]] seems like a "Combat" skill tree, with skills related to dodging, or manoeuvring in combat.
 +
* Tier 2 Skills
 +
** [[Force Without Thought]]
 +
* Tier 3 Skills
 +
** [[Seven Sided Strike]]
 +
* Tier 4 Skills
 +
** [[Inner Sanctuary]]
 +
** [[Way of the Hundred Fists]]
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
 +
 
====Tree B Skills====
 
====Tree B Skills====
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]
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[[Image:Monk-exploding-palm.jpg|thumb|right|150px|[[Exploding Palm]]]]
The [[Arcane_Skill_Tree|Arcane tree skills]] this that and more info.
+
The [[Skill Tree B|B-skills]] kind of look like a [[debuff]]ing tree, where you make your opponents weaker (or part of your arsenal with [[Exploding Palm]].
 +
* Tier 1 Skills
 +
** [[Crippling Wave]]
 +
* Tier 2 Skills
 +
** [[Exploding Palm]]
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
 +
 
====Tree C Skills====
 
====Tree C Skills====
[[Image:Wiz-spectral-blade1.jpg|thumb|left|150px|[[Spectral Blade]]]]
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[[Image:Monk_-_Impeneterable_Defense3.jpg|thumb|right|150px|[[Impenetrable Defense]]]]
The [[Conjuring_Skill_Tree|Conjuring tree skills]] this that and more info.
+
The [[Skill Tree C|C-skills]] seem to be the "Holy" skills, with power infused by the Light, especially [[Impenetrable Defense]].
 +
* Tier 1 Skills
 +
** [[Impenetrable Defense]]
 +
* Tier 2 Skills
 +
** [[Radiant Visage]]
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
 +
  
 
==Development==
 
==Development==
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You can find pictures in the Diablo 3 screenshot and picture gallery:
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=NAME NAME-specific gallery contents]
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* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Monk Monk-specific gallery contents]
  
  
 
<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Pic 1
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Image:Monk1.jpg|The Monk
Image:Diablo_III_Logo.jpg|Pic 2
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Image:Monk_-_Seven_Sided_Strike02.jpg|Monk using [[Seven Sided Strike]].
Image:Diablo_III_Logo.jpg|Pic 3
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Image:Monk_-_Impeneterable_Defense3.jpg|A bubble of his own: [[Impenetrable Defense]].
 +
Image:Monk-exploding-palm.jpg|[[Exploding Palm]]
 +
Image:Monk_-_Way_of_a_hundred_fists.jpg|[[Way of the Hundred Fists]]
 +
Image:Monk_-_Crippling_Wave.jpg|[[Crippling Wave]]
 
</gallery>
 
</gallery>
  
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{{Class navbox floor}}
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{{Skill_navbox_Diablo_III|Monk}}
{{Skill navbox Monk}}
 

Latest revision as of 10:18, 2 October 2011

The Monk is a melee/caster hybrid, with focus on martial arts close combat. He's like a mix between the Assassin and Paladin from Diablo II, and shares a few traits with the Monk of Diablo: Hellfire.


Background[edit | edit source]

Diablo III Class [e]
Monk1.jpg
Leord/Monk
Role: Melee/Caster
Primary Attributes: Strength Dexterity Vitality Willpower Life Mana
Class Skills

Skills and Traits

Background
Origin: Sanctuary
Affiliation: Monks of Ivgorod
Friends: None Known
Foes: None Known

The male Monk character comes from the Monasteries of Ivgorod in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts.

The Monks have a fondness of structure and creativity, which is why they have various symbols on their bodies and their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), it may take a monk an entire lifetime to finish the tattoo on his back.

He serves the Elder Monks of the monastery, who seek to destroy evil in all forms.

The Monk thinks of himself as the weapon of the gods against all that is evil, he is a peaceful, patient and a good man who aids people who suffer, with no hatred against anyone, in contrast to the Barbarian. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons.


Class Design[edit | edit source]

The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. Abd al-Hazir writes about an encounter with a Monk in a tavern, in his 32nd entry of the Writings of Abd al-Hazir.

The monk was partly made as an opposite to the Barbarian, with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk debuffing his foes, to receive less damage himself.

Jay Wilson mentioned D3 Team wanted to make a character than isn't necessarily one of the easiest characters to start with, but he will even out with the other classes later on in both power and difficulty.


Combat System[edit | edit source]

The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.


Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.


An Example:

  • Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
    • Stage One: Way of the Hundred Fists, move in close to the enemies.
    • Stage Two: Crippling Wave, lower the damage of the enemies.
    • Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure enemy dies before the bleed ends)

During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.



Attributes and Skills[edit | edit source]

Wizard Skills[edit | edit source]

The Monk skills are arranged into to three distinctive skill tree categories:

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.

The monk use a very special combat system that is better explained above.


Tree A Skills[edit | edit source]

The A-Tree seems like a "Combat" skill tree, with skills related to dodging, or manoeuvring in combat.

Tree B Skills[edit | edit source]

The B-skills kind of look like a debuffing tree, where you make your opponents weaker (or part of your arsenal with Exploding Palm.

Tree C Skills[edit | edit source]

The C-skills seem to be the "Holy" skills, with power infused by the Light, especially Impenetrable Defense.


Development[edit | edit source]

The Monk was the Fourth class to be revealed by Blizzard, debuting during the opening ceremony of BlizzCon 2009, in front of 26,000 cheering fans and countless DirecTV viewer. As with much of Diablo III, the D3 team took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.

There is no female Monk at the moment, but according to Jay Wilson, they have started the process on creating the female Monk.

The first we ever heard of the Monk was almost a year ago, shortly after the Wizard was unveiled at BlizzCon 2008. Jay Wilson just commented and said us fans would love it [1].



Media[edit | edit source]

You can find pictures in the Diablo 3 screenshot and picture gallery:



References[edit | edit source]