Difference between revisions of "Sentry"
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− | '''Sentry''' is a Discipline [[Demon Hunter skill]] unlocked at [[clvl|Level]] | + | '''Sentry''' is a Discipline [[Demon Hunter skill]] unlocked at [[clvl|Level]] 21. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's [[Hydra]] skill. |
<br><br><br>__TOC__ | <br><br><br>__TOC__ |
Revision as of 10:45, 23 September 2011
Sentry is a Discipline Demon Hunter skill unlocked at Level 21. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.
Background
The Demon Hunter throws a sphere onto the ground that fires arrows at nearby enemies.
Skill Effects
The following is a very quick list. See the Sentry rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Icon | Skill | Description |
---|
Sentry Discipline (Level 21) |
[e] Cost: 10 Discipline Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. |
Guardian Turret |
[e] The turret also creates a shield that reduces damage taken by allies by 32%. |
Chain of Torment |
[e] Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches. |
Aid Station |
[e] Heals nearby allies for 8% of their maximum Life per second. |
Vigilant Watcher |
[e] Increases duration of the turret to 48 seconds. |
Spitfire Turret |
[e] The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage. |
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap of sorts that fires arrows at enemies. It's not known if the Sentry will go into action as soon as it's cast, or if it only activates when enemies move into range, as the Demon Hunter's other traps do.
It is assumed that much like the Wizard's Hydra, players may only have a set number of traps and/or Sentries active at once.
Synergies
- No synergies with any of the Demon Hunter passives are yet known.
Development
Sentry was first announced in a Blizzard tweet in early January 2011. [1]
It was explained in a bit more detail later that month: [2]
The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo
Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:[3]
I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry.
Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.Skill tiers were removed for the July 2011 Press Event, and Sentry became a level 22 skill.
Media
You can find pictures in the Diablo III screenshot and picture gallery:
References
- ↑ New Demon Hunter Skill Sentry -- Incgamers 8th Jan 2011
- ↑ Demon Hunter Sentries -- Incgamers 19th Jan 2011
- ↑ Jason Bender and Christian Lichtner Interview -- DiabloFans 18th Feb 2011
- JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)
- HardRock's Demon Hunter Skills and Their Rune Effects -- IncGamers 6th Sep 2011
- Demon Hunter Active Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|