Difference between revisions of "Grenades"

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[[File:IconGrenades.png|left]]
 
[[File:IconGrenades.png|left]]
'''Grenades''' is a Hatred Generating [[Demon Hunter skill]] unlocked at [[clvl|Level]] 7. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.  
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'''Grenades''' is a Hatred Generating [[Demon Hunter skill]] unlocked at [[clvl|Level]] 11. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.  
  
 
They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.
 
They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.

Revision as of 10:40, 23 September 2011

IconGrenades.png

Grenades is a Hatred Generating Demon Hunter skill unlocked at Level 11. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.

They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with Runestones to turn the Grenades into a formidable support skill.



Background

Grenades in action

The skill releases a set number of grenades (dependent upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.


Skill Effects

The following is a very quick list. See the Grenades rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconGrenades.png Grenades
Hatred Generator
(Level 11)

[e]

Generate: 3 Hatred

Throw out three grenades that explode for 85% weapon damage as Fire each.

IconAlabaster.png
Stun Grenades

[e]

Hurl grenades that have a 10% chance to stun enemies for 1.8 seconds.

IconCrimson.png
Gas Grenades

[e]

Toss poison gas grenades that explode for 85% weapon damage as Poison and leaves a cloud that deals an additional 25% of weapon damage per second for 3 seconds to enemies who stand in the area.

IconGolden.png
Tinkerer

[e]

Increases Hatred generation to 7 Hatred.

IconIndigo.png
Cluster Grenades

[e]

Throw a large cluster of mini-grenades that deal 88% weapon damage as Fire over an 8 yard radius.

IconObsidian.png
Fire Bomb

[e]

Throw a single large grenade that deals 144% weapon damage as Fire damage and knocks enemies back.

Note: Information is based on a level 60 character and rank 7 runestones.


Grenades Video

A video of Greandes can be seen below, courtesy of the Diablo.IncGamers.com You Tube channel.


Skill Design

The Demon Hunter tosses three of the spiked grenades with one point in the skill. The toss determines how far they are aimed; clicking very near the Demon Hunter just drops them, while pointing at the edge of the screen hurls them very quickly, to bounce well out of sight (barring walls or other obstructions.) The grenades pass freely through enemies and other players, but are fully controlled by the physics of the dungeon levels; they bounce off of walls and objects, and will fall over the sides of levels where there are breaks in railings, etc.


Controlling the Grenades

A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010[1].

I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.


Synergies


Development

Tink, tink, tink...boom.

Grenades was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. According to Wyatt Cheng from the Gameplay Panel:[1]

Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on.

Flux reported about his time using the skill in the BlizzCon demo:[2]

Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.

Skill tiers were removed for the July 2011 Press Event, and Grenades became a level 7 skill.


Media

Grenades can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References

  1. Bashiok Lies Sleeping -- Incgamers 17th Dec 2010