Difference between revisions of "Inner Sanctuary"

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<noinclude>
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[[File:IconInnerSanctuary.png|left]]
 
[[File:IconInnerSanctuary.png|left]]
 
'''Inner Sanctuary''' is a Spirit Spending [[Monk skill]] unlocked at [[clvl|Level]] 11. The Monk casts a rune on the ground that cannot be passed.
 
'''Inner Sanctuary''' is a Spirit Spending [[Monk skill]] unlocked at [[clvl|Level]] 11. The Monk casts a rune on the ground that cannot be passed.
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{{Active skills header}}
 
{{Active skills header}}
</noinclude>{{Monk Skill Inner Sanctuary}}
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{{Monk Skill Inner Sanctuary}}
{{Blank header}}
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{{Monk Skillrune Sanctified Ground}}
| width="55px" | [[image:IconCrimson.jpg|40px|center|link=Crimson]]
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{{Monk Skillrune Forbidden Palace}}
| width="140px" | [[Forbidden Palace]]
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{{Monk Skillrune Safe Haven}}
| Enemies within the area of effect of Inner Sanctuary when it is activated take {{c_lime|185-199}} Holy damage.
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{{Monk Skillrune Consecration}}
|-
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{{Monk Skillrune Circle of Protection}}
| [[image:IconIndigo.jpg|40px|center|link=Indigo]]
 
| [[Consecration]]
 
| Increase the duration of Inner Sanctuary to {{c_lime|15}} seconds.
 
|-
 
| [[image:IconObsidian.jpg|40px|center|link=Obsidian]]
 
| [[Circle of Protection]]
 
| You and all allies standing in the area of effect of Inner Sanctuary take {{c_lime|55%}} less damage from attacks.
 
|-
 
| [[image:IconGolden.jpg|40px|center|link=Golden]]
 
| [[Safe Haven]]
 
| You and all allies regenerate {{c_lime|1170.9}} Life per second while inside the circle.
 
|-
 
| [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]
 
| [[Sanctified Ground]]
 
| When Inner Sanctuary expires it becomes Sanctified Ground for {{c_lime|6}} seconds, slowing the movement of all enemies on it by {{c_lime|60%}}.
 
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<noinclude>
 
|}
 
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
  
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[[category:Monk skills]]
 
[[category:Monk skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]
</noinclude>
 

Revision as of 01:23, 20 September 2011

IconInnerSanctuary.png

Inner Sanctuary is a Spirit Spending Monk skill unlocked at Level 11. The Monk casts a rune on the ground that cannot be passed.




Background

Inner Sanctuary in action

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Effects

The following is a very quick list. See the Inner Sanctuary rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconInnerSanctuary.png Inner Sanctuary
Spirit Spender
(Level 11)

[e]

Cost: 80 Spirit

Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.

IconAlabaster.png
Sanctified Ground

[e]

When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.

IconCrimson.png
Forbidden Palace

[e]

Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.

IconGolden.png
Safe Haven

[e]

You and all allies regenerate 1170.9 Life per second while inside the circle.

IconIndigo.png
Consecration

[e]

Increase the duration of Inner Sanctuary to 15 seconds.

IconObsidian.png
Circle of Protection

[e]

You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Synergies


Development

Probably Inner Sanctuary.

Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

Skill tiers were removed for the July 2011 Press Event, and Inner Sanctuary became a level 11 skill.


Media

Inner Sanctuary can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References