Difference between revisions of "Acid Cloud"

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==Background==
 
==Background==
 
[[File:Wiz-acid-cloud1.jpg|thumb|200px|right|Acid Cloud in action]]
 
[[File:Wiz-acid-cloud1.jpg|thumb|200px|right|Acid Cloud in action]]
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[[category:Witch Doctor skills]]
 
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[[category:Active skills]]

Revision as of 23:23, 19 September 2011

IconAcidCloud.png

Acid Cloud is a Physical Realm Witch Doctor skill unlocked at level 22. This skill is a DfA attack, spilling poison damage on any enemies in the targeted location. It leaves behind a toxic puddle that deals DoT and AoE as well.



Background

Acid Cloud in action

The Witch Doctor creates a rain of acid over a small radius, dealing poison damage, plus poison damage to anything in the vicinity of the resulting toxic puddle.


Skill Effects

The following is a very quick list. See the Acid Cloud rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconAcidCloud.png Acid Cloud
Physical Realm
(Level 22)

[e]

Cost: 528 Mana

Acid falls down dealing an initial 125% weapon damage as Poison, followed by 25% weapon damage per second to enemies who remain in the area.

IconAlabaster.png
Kiss of Death

[e]

Spit a cloud of acid that inflict 256% weapon damage as Poison, followed by 51% weapon damage per second as Poison to enemies who remain in the area.

IconCrimson.png
Corpse Bomb

[e]

A corpse emerges from the ground and explodes for 325% weapon damage as Poison to enemies in the area.

IconGolden.png
Slow Burn

[e]

Increases the duration of the acid pools to 10 seconds.

IconIndigo.png
Acid Rain

[e]

The initial splash is increased to 50 yards and deals 225% weapon damage as Poison.

IconObsidian.png
Lob Blob Bomb

[e]

The acid on the ground forms into a slime that irradiates nearby enemies for 48% weapon damage per second as Poison. The slime will survive for 18 seconds before dissipating.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

This skill opens a hole in the air, pouring poison out on whomever is under it at the time. Pools of poison stay on the floor for about ten seconds after, damaging enemies. The green goo from the poison looks a lot like the remains of the Witch Doctor's Plague of Toads.

If you ever hated the acid dogs from Diablo I, now you can wreak that acidic pain on others!

This spell was originally one of the Wizard's. It was switched to the Witch Doctor during early development.

Acid Cloud showing every runed version.


Acid Cloud Video

A video of Acid Cloud in use can be seen below, courtesy of the DiabloInc You Tube channel.

Acid on skellies!


Synergies


Development

Acid Cloud was first seen at BlizzCon 2008 as a Tier III Wizard skill in the Conjuring Skill Tree. By BlizzCon 2009, Acid Cloud had been moved to the Witch Doctor's Voodoo Skill Tree, to the delight of many who thought using this skill was out of character for the Wizard. This move was alluded to by Bashiok shortly before the BlizzCon event[1]. Flux shared his thoughts on this skill:[1]

It’s an interesting description, and a pity we couldn’t see this one in action, to see just how the thrown bottle, explosion, and acid cloud was handled. So how long is the delay between the initial explosion and then start of the acid rain? Would a fast monster take only the 1-5 damage, and move out of the area before the more painful DoT Aoe began?

Skill tiers were removed for the July 2011 Press Event, and Acid Cloud became a level 22 skill.


Previous Versions


Media

Acid Cloud can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:




References

  1. Acid Cloud for the Wizard *Frown* -- BlizzBlues 14th July 2009