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Revision as of 14:46, 18 September 2011
This page lists all Monk skills, as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
Useful skill links:
- Skills - General skill design and mechanics.
- Active skills - Skills where effects are activated by the player.
- Passive skills - Skills where effects are activated automatically, by the computer or by special events.
- Signature skills - Skills that define characters.
- Monk Combo Skills - The class specialty; mix and match three hits in a row for big bonuses.
- Monk Auras - Skills that provide buffs to party members and/or debuffs to enemies.
- Spirit - The Monk's energy resource.
- Runestones - The way to massive skill customization/modification.
- Monk skill archive - Monk skills removed or modified during development.
- Monk traits - Passive skills in Diablo III were called traits for a while before reverting back.
Contents
- 1 Active Skills
- 1.1 Blinding Flash
- 1.2 Fists of Thunder
- 1.3 Mantra of Evasion
- 1.4 Lashing Tail Kick
- 1.5 Deadly Reach
- 1.6 Breath of Heaven
- 1.7 Dashing Strike
- 1.8 Lethal Decoy
- 1.9 Crippling Wave
- 1.10 Mantra of Retribution
- 1.11 Inner Sanctuary
- 1.12 Exploding Palm
- 1.13 Mantra of Healing
- 1.14 Tempest Rush
- 1.15 Sweeping Wind
- 1.16 Serenity
- 1.17 Way of the Hundred Fists
- 1.18 Mantra of Conviction
- 1.19 Seven Sided Strike
- 1.20 Mystic Ally
- 1.21 Wave of Light
- 2 Passive Skills
- 3 Development
- 4 References
Active Skills
Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.
Blinding Flash
Blinds all nearby monsters for a short time.
Blinding Flash Spirit Spender (Level 2) |
[e] Costs: 30 Spirit Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first. |
|}
Fists of Thunder
Fists of Thunder is available at level 1.
One of two low-level combo skills available to the Monk, this punching attack lands three not-very quick hits, dealing increasing amounts of lightning damage with each attack.
Spirit Generator skill
Generate: 6 Spirit per attack
Description: Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Each strike has a 15% chance to interrupt enemy attacks.
Mantra of Evasion
Mantra of Evasion is available at level 2.
A Mantra to increase the chance to dodge of the Monk and his party.
Mantra skill
Cooldown: 30 seconds
Description: Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds.
- This is a Mantra. You can only have one Mantra active at a time.
Lashing Tail Kick
Lashing Tail Kick is available at level 3.
A roundhouse kick that knocks back enemies.
Spirit Spender skill
Cost: 25 Spirit
Description: Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
Deadly Reach
Deadly Reach is available at level 4.
Spirit Generator skill
Generate: 6 Spirit per attack
Description: Project lines of pure force over a short distance for 125% weapon damage.
Breath of Heaven
Breath of Heaven is available at level 5.
A spell that heals the Monk and his party.
Spirit Spender skill
Cost: 75 Spirit
Description: A blast of holy energy heals you and all allies within 12 yards for 92 - 122 Life.
Dashing Strike
Dashing Strike is available at level 6.
A fast moving, charge-like attack, more useful for the movement than the damage dealt.
Spirit Spender skill
Cost: 10 Spirit
Description: Dash quickly at the targeted enemy or location dealing 50% weapon damage.
Lethal Decoy
Lethal Decoy is available at level 7.
A decoy that enemies will target. It explodes after a few seconds.
Spirit Spender skill
Cost: 75 Spirit
Description: Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 6 - 12 Holy damage.
Crippling Wave
Crippling Wave is available at level 8.
A debuff combo, this one slows enemies, while dealing fairly minor damage. Best mixed in for the first or second hit with another more impactful combo.
Spirit Generator skill
Generate: 6 Spirit per attack
Description: A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by 50% for 1.5 seconds.
Mantra of Retribution
Mantra of Retribution is available at level 9.
A Mantra that enables the Monk and his party to reflect a portion of melee damage back at attackers.
This skill was previously called Retribution Aura.
Mantra skill
Cooldown: 30 seconds
Description: Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 30% of the damage sustained. Lasts 120 seconds.
- This is a Mantra. You can only have one Mantra active at a time.
Inner Sanctuary
Inner Sanctuary is available at level 11.
A defensive skill that creates a small protected circle around the Monk into which no monster can enter. Spells and ranged attacks will still strike the Monk though.
Spirit Spender skill
Cost: 80 Spirit
Description: Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
Exploding Palm
Exploding Palm is available at level 12.
This skill became an instant legend when the Monk debuted at Blizzcon 2009. It's a combo skill that deals two light damage hits, before the third booby traps the target with a beating heart visible above their head. If a monster dies with the heart still there, they explode in a supernova of blood, dealing substantial AoE damage to all nearby enemies.
Spirit Generator skill
Generate: 6 Spirit per attack
Description: The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
Mantra of Healing
Mantra of Healing is available at level 14.
A Mantra which increases the life regeneration of the Monk and his party.
Mantra skill
Cooldown: 30 seconds
Description: Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 4.7 Life per second. Lasts 120 seconds.
- This is a Mantra. You can only have one Mantra active at a time.
Tempest Rush
Tempest Rush is available at level 16.
Spirit Spender skill
Cost: 3 Spirit plus an additional 12 Spirit per second.
Description: Run directly through your enemies knocking them back and hobbling them, slowing their movement by 40% for 3 seconds. Also deals 75% of weapon damage per second while running.
Sweeping Wind
Sweeping Wind is available at level 17.
Spirit Generator skill
Generate: 6 Spirit per attack
Description: Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
Serenity
Serenity is available at level 18.
Spirit Spender skill
Cost: 35 Spirit
Description: You are enveloped in a protective shield that intercepts all incoming damage for 3.0 seconds and grants immunity to all control impairing effects.
Way of the Hundred Fists
Way of the Hundred Fists is available at level 21.
One of the most popular combo skills, this attack lands a crushing series of body shots on the enemy. It was shown in modified form in the Monk cinematic; used to pulverize the ribs of a Morlu Caster.
Spirit Generator skill
Generate: 6 Spirit per attack
Description: A rapid series of punches strikes enemies for 135% weapon damage.
Mantra of Conviction
Mantra of Conviction is available at level 22.
Mantra skill
Cooldown: 30 seconds
Description: Recite a Mantra that causes all enemies within 20 yards of you to take 25% additional damage. Lasts 120 seconds.
- This is a Mantra. You can only have one Mantra active at a time.
Seven Sided Strike
Seven Sided Strike is available at level 24.
A very powerful attack, when used in Blizzcon 2009 this skill allowed the Monk to teleport to an enemy, to strike it or other nearby enemies five times, and all without ever being hit in return. It was expected to be nerfed, and has not been seen in action since.
Spirit Spender skill
Cost: 50 Spirit
Cooldown: 60 seconds
- Description: Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
Mystic Ally
Mystic Ally is available at level 27.
Spirit Spender skill
Cost: 50 Spirit
Description: Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 9 - 16 physical damage per swing.
Wave of Light
Wave of Light is available at level 29.
Spirit Spender skill
Cost: 50 Spirit
Cooldown: 30 seconds
Description: Focuses the power of Light to smite all enemies in front of you for 26 - 39 Holy damage followed by an additional 16 - 26 Holy damage to all enemies in a line.
Passive Skills
Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Monk traits page for a full list of those passives.
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Development
Removed Skills
The following skills were removed or renamed prior to the July 2011 Press Event:
- Hands of Lightning - Renamed to Fists of Thunder
- Long Reach
- Circle of Wrath
- Holy Aura
- Dominate Aura
- Retribution Aura
- Resist Aura
Impenetrable Defense, Radiant Visage, and Force Without Thought were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.
- See the Monk skill archive for a full listing of skill changes over time.
References
- Full Monk Skill Tree Stats and Discussion
- Monk gameplay report
- BlizzCon 2010 Monk Hands-on report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- HardRock's Monk Passive Skills -- IncGamers 6th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|