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Revision as of 01:00, 18 September 2011
This page lists all known Wizard skills, as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
Useful skill links:
- Skills - General skill design and mechanics.
- Active skills - Skills where effects are activated by the player.
- Passive skills - Skills where effects are activated automatically, by the computer or by special events.
- Signature skills - Skills that define characters.
- Academic spells - Low-level skills that steadily decrease in Arcane Power cost as the Wizard levels.
- Armor spells - Provide defensive buffs to the Wizard.
- Arcane Power - The Wizard's energy resource.
- Runestones - The huge skill customization and improvement system.
- Wizard skill archive - Removed Wizard skills.
- Wizard traits - Passive skills in Diablo III were called traits for a while before reverting back.
Contents
- 1 Active Skills
- 1.1 Frost Nova
- 1.2 Magic Missile
- 1.3 Ice Armor
- 1.4 Shock Pulse
- 1.5 Wave of Force
- 1.6 Spectral Blade
- 1.7 Electrocute
- 1.8 Magic Weapon
- 1.9 Arcane Orb
- 1.10 Diamond Skin
- 1.11 Energy Twister
- 1.12 Disintegrate
- 1.13 Storm Armor
- 1.14 Explosive Blast
- 1.15 Mirror Image
- 1.16 Slow Time
- 1.17 Teleport
- 1.18 Hydra
- 1.19 Ray of Frost
- 1.20 Energy Armor
- 1.21 Arcane Torrent
- 1.22 Meteor
- 1.23 Blizzard
- 1.24 Familiar
- 1.25 Archon
- 2 Passive Skills
- 3 Development
- 4 References
Active Skills
Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.
Frost Nova
Frost Nova is unlocked at Level 1.
This defensive skill freezes all enemies in a ring around the player, stopping normal monsters and slowing bosses.
Description: An explosion of ice freezes nearby enemies for 4 seconds and causes 2 - 3 Cold damage.
Cooldown: 12 seconds
Magic Missile
Magic Missile is unlocked at Level 1.
Magic missiles are fast-moving, conjured projectiles that deal arcane damage.
Description: Launch a missile of magic energy causing 4 - 5 Arcane damage.
Cost: 15 Arcane Power
- This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.
Ice Armor
Ice Armor is unlocked at Level 2.
Description: Surround yourself in a barrier of ice that increases armor by 50%, and causes 0 - 2 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.
Cost: 25 Arcane Power
- This is an Armor spell. Only one Armor spell can be active at a time.
Shock Pulse
Shock Pulse is unlocked at Level 3.
This skill debuted in the beta build; it's thought to be a renamed version of Charged Bolt.
Description: Release a pulse of 3 unpredictable charges of electricity that deal 4 - 9 Lightning damage to enemies they hit.
Cost: 15 Arcane Power
- This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.
Wave of Force
Wave of Force is unlocked at Level 4.
A defensive skill that pushes back enemies and enemy projectiles. Works well when combined with Slow Time.
Description: Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 9 - 10 physical damage to them.
Cost: 25 Arcane Power
Cooldown: 15 seconds
Spectral Blade
Spectral Blade is unlocked at Level 5.
A magical melee attack, this hits nearby enemies for considerable physical damage.
Description: Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit.
Cost: 15 Arcane Power
- This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.
Electrocute
Electrocute is unlocked at Level 6.
A beam weapon, the bolt of lightning locks onto an enemy and deals steadily draining damage, as well as stunning and slowing the target. An excellent skill for hitting moving targets that might dodge projectiles.
Description: Lightning arcs from your fingertips towards an enemy dealing 1 - 13 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump.
Cost: 15 Arcane Power
- This is an Academic spell. Academic spells cost 1 less Arcane Power every time you gain a level.
Magic Weapon
Magic Weapon is unlocked at Level 7.
A spell for the battle mage, this one imbues huge magical damage into the wizard's weapon.
Description: Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons.
Duration: 60 seconds
Cost: 8 Arcane Power
Arcane Orb
Arcane Orb is unlocked at Level 8.
A projectile that moves slower than most such magical attacks, but that deals considerable arcane AoE damage upon impact and explosion.
Description: Hurl an orb of pure energy that explodes when it hits, dealing 12 - 21 Arcane damage to all enemies within 10 yards.
Cost: 35 Arcane Power
Diamond Skin
Diamond Skin is unlocked at Level 9.
A powerful defensive skill, this absorbs considerable points from all types of damage for a short duration.
Description: Transform your skin to diamond for 5 seconds absorbing up to 64 damage from incoming attacks.
Cooldown: 25 seconds
Energy Twister
Energy Twister is unlocked at Level 11.
Cast tornadoes of arcane damage that deal substantial damage to all they come into contact with. The tornadoes move semi-randomly, making this better against crowds than individuals.
Description: Unleash a twister of pure energy that deals 4 Arcane damage per second to everything caught within it.
Cost: 35 Arcane Power
Disintegrate
Disintegrate is unlocked at Level 12.
A laser beam of doom, this instantly-hitting, long range attack deals considerable damage to everything in its path.
Description: Thrust a beam of pure energy forward dealing 18 - 23 Arcane damage per second and disintegrating enemies it kills.
Cost: 21 Arcane Power per second
Storm Armor
Storm Armor is unlocked at Level 13.
A fire and forget skill, this one shocks enemies with electrical bolts for the duration of effect, without requiring the Wizard to aim or target them.
Description: Bathe yourself in electrical energy, shocking ranged and melee attackers for 1 - 17 Lightning damage. Lasts 120 seconds.
Cost: 25 Arcane Power
- This is an Armor spell. Only one Armor spell can be active at a time.
Explosive Blast
Explosive Blast is unlocked at Level 14.
A physical damage attack that turns the Wizard into a time bomb. Click to arm the spell, run into a pack of enemies, and blow up amidst them.
Description: Gather an infusion of energy around you that explodes after 2 seconds, causing 20 - 30 physical damage to any nearby enemies.
Cost: 45 Arcane Power
Cooldown: 1 second
Mirror Image
Mirror Image is unlocked at Level 15.
The Wizard creates multiple images of herself. These duplicates move and attack enemies in convincing fashion.
Description: Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Cooldown: 25 seconds
Slow Time
Slow Time is unlocked at Level 16.
Slow time creates a bubble of protection around the location its cast in, slowing all enemy projectiles and the enemies themselves.
Description: Envoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
Cooldown: 30 seconds
Teleport
Teleport is unlocked at Level 18.
Bamf instantly from one location to another. This skill carries a considerable cool down time in Diablo III, making it something best saved for emergency escapes.
Description: Teleport through the ether to the selected location up to 35 yards away.
Cost: 15 Arcane Power
Cooldown: 16 seconds
Hydra
Hydra is unlocked at Level 19.
Summons a fiery, three-headed dragon that appears from the ground and assails enemies with bolts of flame. Runestone bonuses give great flexibility to this spell.
Description: Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 5 - 6 Fire damage per attack.
Cost: 70 Arcane Power
Ray of Frost
Ray of Frost is unlocked at Level 21.
A laser beam of cold damage, this one chills enemies, slowing them while dealing damage.
Description: Project a beam of frozen ice that blasts 34 - 45 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
Cost: 30 Arcane Power per second
Energy Armor
Energy Armor is unlocked at Level 22.
The classic protective skill (renamed from Energy Shield) returns, now trading Arcane Power for damage reduction.
Description: Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds.
Cost: 25 Arcane Power
- This is an Armor spell. Only one Armor spell can be active at a time.
Arcane Torrent
Arcane Torrent is unlocked at Level 23.
An arcane style of Meteor Storm, this spell hurls flaming rocks at the targeted spot, dealing AoE damage to anything in the vicinity.
Description: Hurl a barrage of arcane projectiles that deal 31 - 51 Arcane damage per second to all enemies near the impact location.
Cost: 20 Arcane Power per second
Meteor
Meteor is unlocked at Level 24.
The biggest damage of the death from above skills, this one lands a flaming stone on the targeted location, dealing huge fire damage and leaving a dangerous field of fire in the location for some time.
Description: Summon an immense meteor that plummets from the sky causing 43 - 58 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 12 - 17 Fire damage over 3 seconds.
Cost: 60 Arcane Power
Blizzard
Blizzard is unlocked at Level 26.
Another powerful AoE spell, this one drops damaging ice on a large section of the screen, chilling and injuring anything in the area.
Description: Call down shards of ice to pelt an area dealing 12 - 18 Cold damage per second for 3 seconds.
Cost: 45 Arcane Power
Familiar
Familiar is unlocked at Level 27.
An assisting creature that boosts the Wizard's damage, without serving as a tank to distract their attacks.
Description: Summon a companion that will attack your targets for 2 - 4 Arcane damage. This companion cannot be targeted or damaged by enemies.
Pet duration: 60 seconds
Cost: 20 Arcane Power
Archon
Archon is unlocked at Level 29.
A spell that transforms the Wizard, altering the defense, resistance and skills for a limited time.
Description: Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
Cost: 25 Arcane Power
Cooldown: 120 seconds
Passive Skills
Passive skills replaced Traits during late game development in 2011. A few Traits were simply changed to passive skills, but most are all new. See the Wizard traits page for a full list of those passives.
Template:Passive skill header |}
{{{icon}}} | [[{{{name}}}]] | 10 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] | 45 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] | 16 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] See: Signature spell |
20 | {{{desc}}} |
Virtuoso | (Level 17) |
Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life. |
{{{icon}}} | [[{{{name}}}]] | 24 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] | 27 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] See: Armor spell |
40 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] | 10 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] | 13 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] See: Signature spell |
55 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] | 60 | {{{desc}}} |
Development
- See the Wizard skill archive for a full listing of skill changes over time.
July 2011 Press Event
The following skills were removed or renamed prior to the July 2011 Press Event:
- Charged Bolt - Renamed to Shock Pulse
- Energy Shield - Renamed to Energy Armor
References
- Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|