Difference between revisions of "Spike Trap"

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<noinclude>
 
[[File:IconSpikeTrap.png|left]]
 
[[File:IconSpikeTrap.png|left]]
'''Spike Trap''' is a [[Demon Hunter skill]] unlocked at [[clvl|level]] 14. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.
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'''Spike Trap''' is a [[Demon Hunter skill]] unlocked at [[clvl|Level]] 14. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.
  
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<br><br><br>__TOC__
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==Background==
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[[File:trap_ground.jpg|thumb|200px|right|Spike Trap in action]]
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The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
  
==Background==
 
{{Skillbox D3
 
|portrait= trap_ground.jpg
 
<!-- |portrait-width= -->
 
|name= Spike Trap
 
|user= Demon Hunter
 
|clvl= 14
 
|description= A bladed trap that cuts targets.
 
|type= Direct [[Damage]]/[[DoT]]
 
|resource= Costs [[Discipline]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vacinity.
 
  
 
==Skill Effects==
 
==Skill Effects==
 
The following is a very quick list. See the [[Spike Trap rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Spike Trap rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{Active skills header}}
</noinclude>
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</noinclude>{{Demon Hunter Skill Spike Trap}}
{{Skill effects|Spike Trap|IconSpikeTrap.png|([[clvl|Level]] 14)|
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{{Blank header}}
Lay a trap that arms after {{c_lime|0.8}} seconds and triggers when an enemy approaches. The trap does {{c_lime|57 - 71}} physical damage to all enemies within {{c_lime|8}} yards.<br>Cost: {{c_lime|20}} Hatred.<br>{{c_grey|You can have a maximum of 3 Spike Traps active at one time.}}}}
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| width="55px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
 
| width="140px" | [[Long Fuse]]
 
| width="140px" | [[Long Fuse]]
 
| Increases the arming time to {{c_lime|1.5}} seconds but increases damage to {{c_lime|148 - 185}}.
 
| Increases the arming time to {{c_lime|1.5}} seconds but increases damage to {{c_lime|148 - 185}}.
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<noinclude>
 
<noinclude>
 
|}
 
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
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{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
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==Skill Design==
 
==Skill Design==
 
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
 
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
 
The [[skill]] works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time.
 
The [[skill]] works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time.
 
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{{clear-left}}
 
 
<div style="clear:left;"></div>
 
==Skill Rank Table==
 
* '''Rank 1:''' Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does X-X damage per second to all enemies within X feet for X seconds.
 
 
 
The Demon Hunter can have a maximum for X traps active at one time.
 
 
 
  
  
 
==Synergies==
 
==Synergies==
[[File:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]
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* No [[synergies]] with any of the [[Demon Hunter passives]] are yet known.
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
 
 
 
 
==Skill Rune Effects==
 
* No [[rune]] effects for Spike Trap are known.
 
 
 
  
  
 
==Development==
 
==Development==
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[[File:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]
 
'''Spike Trap''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
 
'''Spike Trap''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
  
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Skill tiers were removed for the [[July 2011 Press Event]], and Spike Trap became a level 14 skill.
 
Skill tiers were removed for the [[July 2011 Press Event]], and Spike Trap became a level 14 skill.
 
  
  
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Image:spike_trap_opening.jpg| The trap opening up.
 
Image:spike_trap_opening.jpg| The trap opening up.
 
</gallery>
 
</gallery>
 
  
  
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- Diablo III 12th Sep 2011
  
  
 
{{Skill navbox Diablo III|DH}}
 
{{Skill navbox Diablo III|DH}}
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[[category:Demon Hunter skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 13:26, 17 September 2011

IconSpikeTrap.png

Spike Trap is a Demon Hunter skill unlocked at Level 14. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.




Background

Spike Trap in action

The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.


Skill Effects

The following is a very quick list. See the Spike Trap rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconSpikeTrap.png Spike Trap
Hatred Generator
(Level 16)

[e]

Generate: 5 Hatred

Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 100% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

IconCrimson.jpg Long Fuse Increases the arming time to 1.5 seconds but increases damage to 148 - 185.
IconIndigo.jpg Bandolier Increase the maximum number of traps that can be out simultaneously to 10.
IconObsidian.jpg Sticky Trap Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102 - 128 physical damage to all enemies within 8 yards.
IconGolden.jpg Scatter A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102 - 128 damage.
IconAlabaster.jpg Lightning Rod When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57 - 71 Lightning damage.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

Spikes once sprung.

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the Wizard's Hydra, you can only have a set number of traps active at any time.


Synergies


Development

It goes up to 11.

Spike Trap was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:

One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing.

Skill tiers were removed for the July 2011 Press Event, and Spike Trap became a level 14 skill.


Media

Spike Trap can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References