Difference between revisions of "Mantra of Conviction"

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</noinclude>{{Monk Skill Mantra of Conviction}}
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| Increases Mantra strength so that enemies take {{c_lime|55%}} additional damage.
 
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Revision as of 10:41, 17 September 2011

IconMantraConviction.png

Mantra of Conviction (formerly named Dominate Aura) is a Mantra Monk skill unlocked at Level 22. The Monk activates an aura that increases damage received by enemies.

This is a Mantra. The Monk can only have one Mantra active at a time.



Background

Mantra of Conviction in action

The Monk expends spirit to activate an aura that causes enemies to take more damage.


Skill Effects

The following is a very quick list. See the Mantra of Conviction rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconMantraConviction.png Mantra of Conviction
Mantras
Mantra (Level 22)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconCrimson.jpg
Overawe Increases Mantra strength so that enemies take 55% additional damage.
IconIndigo.jpg
Submission Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.
IconObsidian.jpg
Demoralize Slows the movement of enemies within 20 yards by 48%.
IconGolden.jpg
Reclamation You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.
IconAlabaster.jpg
Intimidation Enemies affected by Mantra of Conviction inflict 45% less damage.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second aura available to the monk. This aura is interesting in that it does not increase the damage the player or his party inflicts like Diablo II's Might, but it increases the damage that enemies take. Since it is a flat rate, this aura is likely to be highly useful in Nightmare and Hell difficulties where the monsters may have high resistances to different types of damage.

This is one of the auras available to the Monk. Auras in Diablo II are passive skills that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be cast, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-cast to keep the effect, and if there are any cooldowns.


Synergies


Development

Mantra of Conviction (as Dominate Aura) was first revealed at BlizzCon 2010 as a Tier 4 skill but had never been seen in gameplay.

Before the July 2011 Press Event, Dominate Aura was renamed Mantra of Conviction. Skill tiers were also removed, and Mantra of Conviction became a level 22 skill.


Previous Versions

See Dominate Aura for the original version of this skill.


Media

Mantra of Conviction can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References