Difference between revisions of "Mass Confusion"

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<noinclude>
 
[[File:IconMassConfusion.png|left]]
 
[[File:IconMassConfusion.png|left]]
'''Mass Confusion''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 24. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
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'''Mass Confusion''' is a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 24. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
  
 
<br><br>__TOC__
 
<br><br>__TOC__
  
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Mass Confusion in action]]
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|name= Mass Confusion
 
|user= Witch Doctor
 
|clvl= 24
 
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
 
|type= [[Debuff]]
 
|resource= Costs [[Mana]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
 
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
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==Skill Effects==
 
==Skill Effects==
 
The following is a very quick list. See the [[Mass Confusion rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Mass Confusion rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{Active skills header}}
</noinclude>
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</noinclude>{{Witch Doctor Skill Mass Confusion}}
{{Skill effects|Mass Confusion|IconMassConfusion.png|([[clvl|Level]] 24)|
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| [[image:IconCrimson.jpg|40px|link=Crimson]]
Incite paranoia in enemies, causing some to fight for you for {{c_lime|8}} seconds.<br>Cooldown: {{c_lime|60}} seconds.}}
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| [[Paranoia]]
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Paranoia]]
 
 
| All enemies in the area take {{c_lime|80%}} additional damage.
 
| All enemies in the area take {{c_lime|80%}} additional damage.
 
|-
 
|-
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<noinclude>
 
<noinclude>
 
|}
 
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
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{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
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==Skill Design==
 
==Skill Design==
 
A very good [[skill]] against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.
 
A very good [[skill]] against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.
 
  
  
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<youtube>5aSNKXqQInA</youtube>
 
<youtube>5aSNKXqQInA</youtube>
<br>
 
  
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
 
  
  
 
==Synergies==
 
==Synergies==
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
* No [[rune]] effects for Mass Confusion are known.
 
 
  
  
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers 9th Aug 2011
 
* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers 9th Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 12:41, 16 September 2011

IconMassConfusion.png

Mass Confusion is a Spirit Realm Witch Doctor skill unlocked at level 24. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.



Background

Mass Confusion in action

The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.


Skill Effects

The following is a very quick list. See the Mass Confusion rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconMassConfusion.png Mass Confusion
Spirit Realm
(Level 24)

[e]

Cooldown: 60 seconds

Incite paranoia in enemies, causing some to fight for you for 8 seconds.

| IconCrimson.jpg | Paranoia | All enemies in the area take 80% additional damage. |- | width="40px" | IconIndigo.jpg | Mass Hysteria | Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast. |- | width="40px" | IconObsidian.jpg | Mass Hallucination | Amid the confusion a giant spirit rampages through enemies dealing 256 - 270 physical damage per second to enemies it passes through. |- | width="40px" | IconGolden.jpg | Unstable Realm | Cooldown reduced to 4 seconds. |- | width="40px" | IconAlabaster.jpg | Devolution | Targets killed while confused have a 99% chance of spawning a zombie dog. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

A very good skill against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.


Mass Confusion Video

A video of Mass Confusion in use can be seen below, courtesy of the DiabloInc You Tube channel.

We have free health care and cookies


Synergies


Development

Mass Confusion was introduced in the WWI 2008 gameplay video when Diablo III debuted. This skill started out in the Spirit Skill Tree, and stayed there until skill trees were removed.

Skill tiers were removed for the July 2011 Press Event, and Mass Confusion became a level 24 skill.


Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Mass Confusion and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References