Difference between revisions of "Spirit Walk"

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<noinclude>
 
[[File:IconSpiritWalk.png|left]]
 
[[File:IconSpiritWalk.png|left]]
'''Spirit Walk''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 12. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
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'''Spirit Walk''' is a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 12. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
  
 
This is the Witch Doctor's [[movement ability]].
 
This is the Witch Doctor's [[movement ability]].
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==Background==
 
==Background==
{{Skillbox D3
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Spirit Walk in action]]
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|name= Spirit Walk
 
|user= Witch Doctor
 
|clvl= 12
 
|description= The Witch Doctor travels unseen and untouched through the spirit realm.
 
|type= [[Buff]]/[[Movement ability|Movement]]
 
|resource= Costs [[Mana]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through enemies, but still grabbing [[health orbs]] while he's there.
 
The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through enemies, but still grabbing [[health orbs]] while he's there.
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==Skill Effects==
 
==Skill Effects==
 
The following is a very quick list. See the [[Spirit Walk rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Spirit Walk rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{Active skills header}}
</noinclude>
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</noinclude>{{Witch Doctor Skill Spirit Walk}}
{{Skill effects|Spirit Walk|IconSpiritWalk.png|([[clvl|Level]] 12)|
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| [[image:IconCrimson.jpg|40px|link=Crimson]]
Enter the spirit realm for {{c_lime|3}} seconds. While in the spirit realm, your movement is unhindered.<br>Cost: {{c_lime|176}} Mana.<br>Cooldown: 15 seconds.<br>{{c_grey|Your link to the spirit realm will end if you cast any spell or your physical body sustains {{c_lime|50%}} of your maximum health in damage.}}}}
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| [[Severance]]
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Severance]]
 
 
| Enemies you walk through in spirit form take {{c_lime|121 - 135}} physical damage per second.
 
| Enemies you walk through in spirit form take {{c_lime|121 - 135}} physical damage per second.
 
|-
 
|-
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<noinclude>
 
<noinclude>
 
|}
 
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
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{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
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==Skill Design==
 
==Skill Design==
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[[File:Spirit-walk2.jpg|frame|Spirit Walk decoy left behind in the [[Battle Arena]].]]
 
[[File:Spirit-walk2.jpg|frame|Spirit Walk decoy left behind in the [[Battle Arena]].]]
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
 
==Skill Rune Effects==
 
The known [[rune]] effects for Spirit Walk are:
 
* Unknown rune: Applies [[DoT]] to monsters the Witch Doctor walks through.<ref>[http://diablo.incgamers.com/blog/comments/new-skill-rune-effects-revealed/ New Skill Rune Effects Revealed] -- Incgamers 2nd Feb 2011</ref>
 
 
  
  
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 12:12, 16 September 2011

IconSpiritWalk.png

Spirit Walk is a Spirit Realm Witch Doctor skill unlocked at level 12. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the Battle Arena.

This is the Witch Doctor's movement ability.



Background

Spirit Walk in action

The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through enemies, but still grabbing health orbs while he's there.


Skill Effects

The following is a very quick list. See the Spirit Walk rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconSpiritWalk.png Spirit Walk
Spirit Realm
Movement (Level 12)

[e]

Cost: 176 Mana
Cooldown: 15 seconds

Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.

| IconCrimson.jpg | Severance | Enemies you walk through in spirit form take 121 - 135 physical damage per second. |- | width="40px" | IconIndigo.jpg | Jaunt | Increases the duration of Spirit Walk to 10.0 seconds. |- | width="40px" | IconObsidian.jpg | Umbral Shock | When Spirit Walk ends, your physical form bursts for 135 - 249 Fire damage to all enemies within 10 yards. |- | width="40px" | IconGolden.jpg | Honored Guest | Gain 11% of your maximum Mana every second while Spirit Walk is active. |- | width="40px" | IconAlabaster.jpg | Healing Journey | Gain 16% of your maximum Life every second while Spirit Walk is active. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

The Witch Doctor vanishes from the sight of all, leaving an empty husk of a body behind, floating in the air as a decoy. While in the spirit realm the Witch Doctor can run without being hindered by other characters or monsters, moving to a safe place before the duration wears off and he reenters the corporeal world.


Synergies

Spirit Walk decoy left behind in the Battle Arena.


Development

Spirit Walk was first seen as a Witch Doctor skill at BlizzCon 2009, as a Tier V skill in the Spirit Skill Tree. However, it wasn't yet implemented.

This was one of the skills on the pre-made characters in the PvP Arena demo at BlizzCon 2010, and soon proved itself as one of the best skills in the entire demo. It was the best escape skill possessed by any of the characters. Flux wrote about using it in a lengthy hands-on PvP report:[1]

I’ve raved about this one already, but it was really an awesomely useful skill. The Witch Doctor leaves a decoy of himself behind and has several seconds to run free, invisible to everyone. Best of all he can grab health orbs in this mode. He can’t cast other spells though, so no detonating Sacrifices. Almost everyone used this to run to safety, and then recast their three Mongrels in some distant corner before returning to the battle.

Skill tiers were removed for the July 2011 Press Event, and Spirit Walk became a level 12 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References