Difference between revisions of "Ignore Pain"
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| [[Contempt for Weakness]] | | [[Contempt for Weakness]] |
Revision as of 21:47, 14 September 2011
Ignore Pain is a Situational Barbarian skill unlocked at Level 5, which grants the Barbarian with a very high resistance to all damage.
Contents
[hide]Background
The Barbarian ignores all pain caused to him for a short period of time.
Skill Effects
The following is a very quick list. See the Ignore Pain rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Icon | Skill | Description |
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{{{icon}}} | [[{{{name}}}]] Defensive |
22 | {{{desc}}} |
|
| Contempt for Weakness
| Reflects 65% of ignored damage back at the enemy.
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| width="40px" |
| Iron Hide
| Increases duration to 13 seconds.
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| width="40px" |
| Mob Rule
| Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds.
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| width="40px" |
| Bravado
| Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.
|-
| width="40px" |
| Ignorance is Bliss
| While Ignore Pain is active, gain 40% of all damage dealt as Life.
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|}
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
This skill is really useful for tough situations, where no amount of skills can save you and your only chance is to survive being pounded by a mob of monsters until help can arrive or to plan your next move. This is also useful during boss fights, as 50% damage reduction coupled with Second Wind will make damage against the Barbarian almost useless. A skill that hardcore players might take a liking to, its only drawback is the suspended fury gain and it is assumed that fury will continue depleting for the duration of the spell.
Synergies
- No synergies with any of the passive skills are yet known.
Development
Ignore Pain was first seen at BlizzCon 2008, where it was at Tier III on the Battlemaster Skill Tree. Then, it reduced damage taken by 70% for 10 seconds, and would not suspend fury gain at rank one.
The skill was slightly adjusted for BlizzCon 2009; damage reduction was lowered, and fury gain was suspended. Flux had this to say on the subject:[1]
This sounds like a red alert emergency skill. Stopping your Fury gain, even for 6 seconds, is a huge cost, as mandatory as it is to keep refilling Fury so you can keep using your killing skills. But 50% damage reduction could be a life saver. Would you be clever enough to spend this point, put it on your hotbar, and remember to use it quickly enough to save your bacon?
At BlizzCon 2010, Ignore Pain was available in the gameplay demo but not one of the Barbarian's starting skills, and there are no gameplay reports describing it. Skill tiers were removed for the July 2011 Press Event, and Ignore Pain became a level 4 skill.
Previous Versions
See the Barbarian skill archive for more details on previous versions of Ignore Pain and other Barbarian skills.
Media
Ignore Pain can be seen in action on video here:
- Gameplay: Blizzcon 2010 (in the Arena)
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Barbarian Skill Trees and Stats
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Barbarian Runestone Effects -- IncGamers 6th Sep 2011
- Barbarian Active Skills -- Diablo III 13th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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