Difference between revisions of "Fetish Army"
m |
Brokenstorm (talk | contribs) (added Skill Effects) |
||
Line 1: | Line 1: | ||
− | [[File:IconFetishArmy. | + | [[File:IconFetishArmy.png|left]] |
'''Fetish Army''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly. | '''Fetish Army''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly. | ||
− | + | <br><br>__TOC__ | |
==Background== | ==Background== | ||
Line 22: | Line 22: | ||
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor. | This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor. | ||
+ | ==Skill Effects== | ||
+ | The following is a very quick list. See the [[Fetish Army rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
+ | |||
+ | {{Active skill header}} | ||
+ | </noinclude> | ||
+ | {{Skill effects|Fetish Army|IconFetishArmy.png|([[clvl|Level]] 29)| | ||
+ | Summon an army of Fetish creatures to fight by your side for {{c_lime|20}} seconds. Dagger-wielding fetishes attack for {{c_lime|14 - 25}} physical damage.<br>Cooldown: {{c_lime|120}} seconds.}} | ||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Fetish Ambush]] | ||
+ | | Each Fetish deals {{c_lime|146 - 167}} physical damage to any enemy near it as they appear. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Legion of Daggers]] | ||
+ | | Adds {{c_lime|2}} dagger-wielders to the army and increases their physical damage to {{c_lime|23 - 40}}. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Tiki Torchers]] | ||
+ | | Adds {{c_lime|2}} Fetish casters to the army. The casters breathe fire that deals {{c_lime|39 - 43}} Fire damage in a cone in front of them. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Devoted Following]] | ||
+ | | Decreases the cooldown to {{c_lime|50}} seconds. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Head Hunters]] | ||
+ | | Adds {{c_lime|2}} Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing {{c_lime|43 - 46}} Poison damage. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
+ | <p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p> | ||
==Skill Design== | ==Skill Design== | ||
Line 30: | Line 60: | ||
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class. | ::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Revision as of 17:51, 13 September 2011
Fetish Army is a Witch Doctor skill enabled at level 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.
Contents
[hide]Background
Diablo III Active Skill [e] | |
---|---|
![]() | |
Fetish Army | |
Used by: | Witch Doctor |
Enabled at: | Clvl 29 |
Summon an army of fetish creatures to fight by your side. | |
Type: | Mass Summon/AoE |
Resource Use: | Costs Mana |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
This skill summons Fetishes, the little monsters from Act III in Diablo II, to fight for the Witch Doctor.
Skill Effects
The following is a very quick list. See the Fetish Army rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Skill | Effect | |
---|---|---|
Fetish Army (Level 29) |
Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14 - 25 physical damage. | |
![]() |
Fetish Ambush | Each Fetish deals 146 - 167 physical damage to any enemy near it as they appear. |
![]() |
Legion of Daggers | Adds 2 dagger-wielders to the army and increases their physical damage to 23 - 40. |
![]() |
Tiki Torchers | Adds 2 Fetish casters to the army. The casters breathe fire that deals 39 - 43 Fire damage in a cone in front of them. |
![]() |
Devoted Following | Decreases the cooldown to 50 seconds. |
![]() |
Head Hunters | Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43 - 46 Poison damage. |
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by Bashiok in a March 2010 forum post[1].
- Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
- The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
The known rune effects for Fetish Army are:
- Unknown rune: The army of fetishes appears in skeleton form.[2]
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
Development
Fetish Army was first named in the BlizzCon 2009 demo, where it could be seen in the Voodoo Skill Tree at Tier VI. When skill trees were removed, Fetish Army became a Tier 7 skill. Then skill tiers were removed for the July 2011 Press Event, and Fetish Army became a level 29 skill.
Media
You can find pictures in the Diablo III screenshot and picture gallery:
References
- Jump up ↑ Blue Posts On shields, zookeeper builds, and healing spells -- Incgamers 11th Mar 2010
- Jump up ↑ Never-Seen Skill Has Improved Graphics -- Incgamers 7th Jan 2011
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Character Previews From Jay Wilson -- IncGamers 9th Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|