Difference between revisions of "Zombie Charger"
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'''Zombie Charger''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 5. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short. | '''Zombie Charger''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 5. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short. | ||
− | + | <br><br>__TOC__ | |
==Background== | ==Background== | ||
Line 22: | Line 22: | ||
The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor. | The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor. | ||
+ | ==Skill Effects== | ||
+ | The following is a very quick list. See the [[Zombie Charger rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
+ | |||
+ | {{Active skill header}} | ||
+ | </noinclude> | ||
+ | {{Skill effects|Zombie Charger|IconZombieCharger.png|([[clvl|Level]] 1)| | ||
+ | Call forth a reckless, suicidal zombie that deals {{c_lime|71 - 99}} Poison damage to all enemies in its way.<br>Cost: {{c_lime|229}} Mana.}} | ||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Zombie Bears]] | ||
+ | | A stampede of three Zombie Bears deal {{c_lime|53 - 75}} damage to enemies in the area. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Wave of Zombies]] | ||
+ | | Summon {{c_lime|8}} zombie chargers that deal {{c_lime|99 - 139}} damage each. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Leperous Zombie]] | ||
+ | | The charger leaves behind a poisonous cloud that deals {{c_lime|64}} Poison damage per second to enemies caught in it. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Undeath]] | ||
+ | | If the charger kills a target, at the end of its path it will reappear as a new charger that deals {{c_lime|50 - 70}} Poison damage. This effect can repeat up to {{c_lime|8}} times. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Explosive Beast]] | ||
+ | | Summon an explosive zombie dog that deals {{c_lime|124 - 174}} Fire damage to all enemies within {{c_lime|9}} yards. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
+ | <p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p> | ||
==Skill Design== | ==Skill Design== | ||
The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it. | The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it. | ||
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Revision as of 16:37, 13 September 2011
Zombie Charger is a Witch Doctor skill enabled at level 5. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Zombie Charger | |
Used by: | Witch Doctor |
Enabled at: | Clvl 5 |
A reckless, suicidal zombie deals poison damage to all enemies in its way. | |
Type: | Damage/Line AoE |
Resource Use: | Costs Mana |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The base version of this skill essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
Skill Effects
The following is a very quick list. See the Zombie Charger rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Skill | Effect | |
---|---|---|
Zombie Charger (Level 1) |
Call forth a reckless, suicidal zombie that deals 71 - 99 Poison damage to all enemies in its way. | |
Zombie Bears | A stampede of three Zombie Bears deal 53 - 75 damage to enemies in the area. | |
Wave of Zombies | Summon 8 zombie chargers that deal 99 - 139 damage each. | |
Leperous Zombie | The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it. | |
Undeath | If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50 - 70 Poison damage. This effect can repeat up to 8 times. | |
Explosive Beast | Summon an explosive zombie dog that deals 124 - 174 Fire damage to all enemies within 9 yards. |
Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it.
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
Only one runestone effect is known for Zombie Charger, the instantly-legendary "Zombie Bears." It's not known which rune creates this bonus.
The effect was created by Julian Love and revealed at Blizzcon 2010, where it became something of a running joke, and was brought up in interviews and panels with unbearable frequency. [1]
- Slashdot: I was playing a Witch Doctor, and I used the spell that summons a zombie for you, and I got a rune that turned it into a swarm of bears. We got a real kick out of that.
- Julian Love: Yeah! Zombie Bears! It’s kind of funny, that’s one of the skills that came up – the way we work is that we sit down and throw a lot of crazy ideas out, and sometimes it’s a little scary, throwing an idea that you think “I’m not sure how the group will react. This is kind of wacky.” And I remember sitting in the group and they were saying, “What are we going to do? We need something else.” And I said, “I’m not even sure why this works, but I’m just going to say it: Zombie Bears!” And everybody went, “Yes!” And that was it. Look at the way to it feels to play that skill in the game – it just sounds fun, right?
Development
Zombie Charger first appeared at BlizzCon 2009 at Tier II in the Zombie Skill Tree, but wasn't implemented yet. At BlizzCon 2010, it was one of the Witch Doctor's starting skills, but was nearly useless unruned. Flux explained:[2]
It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.
Skill tiers were removed for the July 2011 Press Event, and Zombie Charger became a level 5 skill.
Media
Zombie Charger can be seen in action on video here:
- Video: Blizzcon 2010 Rune Effects
- Video: Blizzcon 2010 Arena
- Video: August 2011 Witch Doctor Skill Animations (runed for Zombie Bears)
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- Julian Love @ Blizzcon 2010 Interview -- Slashdot 25 Oct 2010
- BlizzCon 2010 Witch Doctor Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|