Difference between revisions of "Exploding Palm"
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− | ==Skill | + | ==Skill Effect== |
− | + | {{Active skill header}} | |
− | + | </noinclude> | |
− | + | {{Skill effects|Exploding Palm|IconExplodingPalm.jpg|([[clvl|Level]] 12)| | |
− | + | The first two strikes in the attack deal {{c_lime|100%}} weapon damage. The third strike causes the target to bleed for {{c_lime|65%}} of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing {{c_lime|40%}} of the target's maximum Life as physical damage to all other enemies nearby. Generates {{c_lime|6}} Spirit Per Hit | |
− | + | }} | |
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+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Impending Doom (rune effect)|Impending Doom]] | ||
+ | | Increases the duration of the bleed effect to {{c_lime|X}} seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Creeping Demise (rune effect)|Creeping Demise]] | ||
+ | | The bleed effect hits up to {{c_lime|X}} targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[The Flesh is Weak (rune effect)|The Flesh is Weak]] | ||
+ | | The first two strikes cause the enemy to take {{c_lime|X}} additional damage for {{c_lime|Y}} seconds. This effect stacks up to {{c_lime|Z}} times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Strong Spirit (rune effect)|Strong Spirit]] | ||
+ | | If a target dies and explodes with the bleed on them, gain {{c_lime|X}} Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Heart Burn (rune effect)|Heart Burn]] | ||
+ | | The third strike causes the target to burn for {{c_lime|X%}} weapon damage as Fire damage every second for {{c_lime|Y}} seconds. If the target dies while burning it explodes causing all nearby enemies to burn for {{c_lime|A%}} weapon damage as Fire damage for {{c_lime|B}} seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
==Synergies== | ==Synergies== |
Revision as of 01:15, 12 September 2011
Exploding Palm is a Monk skill enabled at level 12. The Monk inflicts internal damage that can cause a target to explode.
This is one of the Monk's combo skills. Combo skills generate Spirit.
It's also a signature skill of the Monk.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Exploding Palm | |
Used by: | Monk |
Enabled at: | Clvl 12 |
The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack. | |
Type: | Combo/AoE Damage |
Resource Use: | Generates Spirit |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.
Skill Design
This was probably the coolest spell most people saw at BlizzCon 2009, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.
It will have to be nerfed in the final game since this is just insane for such a low level skill.
Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
Exploding Palm Video
A video of Exploding Palm can be seen below, courtesy of the DiabloInc You Tube channel.
Skill Effect
Skill | Effect | |
---|---|---|
Exploding Palm (Level 12) |
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby. Generates 6 Spirit Per Hit | |
Impending Doom | Increases the duration of the bleed effect to X seconds. DOT lasts longer and will stack if applied multiple times. Stacking the DOT refreshes the duration. | |
Creeping Demise | The bleed effect hits up to X targets standing in front of the Monk. Stage 3 places the DOT on multiple targets, preferably through a 'zeal-like' effect, but a 'cleave-like' effect could work if it limits the number of targets hit. Higher level runes will increase the number of targets up to a cap, and will also increase DOT damage. | |
The Flesh is Weak | The first two strikes cause the enemy to take X additional damage for Y seconds. This effect stacks up to Z times on each target. Stage 1 and 2 add a stacking debuff that causes the DOT to do more damage. | |
Strong Spirit | If a target dies and explodes with the bleed on them, gain X Spirit for each enemy hit by the explosion. The DOT leeches Spirit back to the Monk. | |
Heart Burn | The third strike causes the target to burn for X% weapon damage as Fire damage every second for Y seconds. If the target dies while burning it explodes causing all nearby enemies to burn for A% weapon damage as Fire damage for B seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage. |
Synergies
- No synergies with any of the passive skills are yet known.
Skill Rune Effects
- No rune effects for Exploding Palm are known.
Development
Exploding Palm was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]
This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.
This skill was indeed moved from Tier 2 down to Tier 5 for BlizzCon 2010. Skill tiers were removed for the July 2011 Press Event, and Exploding Palm became a level 12 skill.
Previous Versions
See the Monk skill archive for more details on previous versions of Exploding Palm and other Monk skills.
Graphics
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [2]
We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
Media
Exploding Palm can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Exploding Palm by GAMi
References
- BlizzCon 2009 Full Monk Skill Tree stats and discussion
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|