Difference between revisions of "Sixth Sense"

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<span style="color:red;">'''All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
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<noinclude>
  
Sixth Sense is a trait possessed by the [[Monk]]. It increases the class' chance to dodge attacks of all types.
 
  
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[[File:IconSixthSense.png|left]]
  
==Sixth Sense Properties==
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'''Sixth Sense''' is a [[passive skill]] that increases the chances of dodging an attack.
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<br><br><br><br>
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__TOC__
  
'''Sixth Sense'''
 
* '''Clvl Req:''' 11
 
* '''Description:''' Increases your chance to dodge attacks.
 
* '''Max points:''' 3
 
* '''Lore: '''Not yet known.
 
  
==Classes==
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==Lore==
This is a [[Monk traits|Monk]] trait.
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The final test of the Serpent's Form takes place in the "The Pit of 12 Vipers." The initiates are not told about the 13th.
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==Design==
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Your dodge chance is increased by an amount equal to {{c_lime|50%}} of your chance to critical hit.
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===Level Requirement===
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* '''[[Monk]]''': level 20
  
  
 
==Synergies==
 
==Synergies==
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No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==Development==
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{{Passive history notes}}
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Sixth Sense is present in the Diablo III Beta.
  
None known.
 
  
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?t=809768 HardRock's Monk Passive Skills] -- IncGamers 6th Sep 2011
  
  
{{Slave_navbox_Diablo_III|Monk_Trait}}
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{{Skill navbox Diablo III|Monk}}
  
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[[category:Monk passives]]
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[[category:passive skills]]
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</noinclude>
  
[[category:traits]]
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<!-- When this page is transcluded, only the following section appears -->
[[category:Monk traits]]
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<includeonly>
[[category:Archives]]
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| [[File:IconSixthSense.png|40px]]  
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| [[Sixth Sense]]  
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| Your dodge chance is increased by an amount equal to {{c_lime|50%}} of your chance to critical hit.
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| {{Passive skill choice|{{{1|All}}}|monk=20}}
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|-
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</includeonly>

Revision as of 01:15, 11 September 2011


IconSixthSense.png

Sixth Sense is a passive skill that increases the chances of dodging an attack.




Lore

The final test of the Serpent's Form takes place in the "The Pit of 12 Vipers." The initiates are not told about the 13th.


Design

Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Sixth Sense is present in the Diablo III Beta.


References