Difference between revisions of "Weapons Master"

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<noinclude>
 
<noinclude>
 
[[File:IconWeaponMaster.png|left]]
 
[[File:IconWeaponMaster.png|left]]
'''Weapons Master''' is a [[passive skill]] unlocked for the [[Barbarian passives|Barbarian]] at [[clvl|Level]] 13, which provides a bonus based on weapon type.
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'''Weapons Master''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 13, which provides a bonus based on weapon type.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
==Lore==
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==Description==
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Gain a bonus based on the weapon type of your main hand weapon:<br>
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• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]]<br>
 +
• [[Maces]]/[[Axes]]: {{c_lime|10%}} chance to [[critical hit]]<br>
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• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]]<br>
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• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit
 +
 
 +
===Lore===
 
''"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance."'' - Redjack the Bandit
 
''"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance."'' - Redjack the Bandit
 
 
==Design==
 
Gain a bonus based on the weapon type of your main hand weapon:<br>• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]].<br>• [[Maces]]/[[Axes]]: {{c_lime|10%}} chance to [[critical hit]].<br>• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]].<br>• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit.
 
  
 
===Level Requirement===
 
===Level Requirement===
* '''[[Barbarian]]''': level 13
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Unlocked at [[clvl|Level]] 13.
  
  
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<!--
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==Design==
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''Hide this section unless there is some design information.''
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-->
 
==Synergies==
 
==Synergies==
 
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
 
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
  
  
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| [[File:IconWeaponMaster.png|40px]]  
 
| [[File:IconWeaponMaster.png|40px]]  
 
| [[Weapons Master]]  
 
| [[Weapons Master]]  
| Gain a bonus based on the weapon type of your main hand weapon:<br>• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]].<br>• [[Maces]]/[[Axes]]: {{c_lime|10%}} chance to [[critical hit]].<br>• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]].<br>• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit.
+
| Gain a bonus based on the weapon type of your main hand weapon:<br>• [[Swords]]/[[Daggers]]: {{c_lime|10%}} increased [[damage]]<br>• [[Maces]]/[[Axes]]: {{c_lime|10%}} chance to [[critical hit]]<br>• [[Polearms]]/[[Spears]]: {{c_lime|10%}} [[attack speed]]<br>• [[Mighty Weapons]]: {{c_lime|1}} [[Fury]] per hit
| {{Passive skill choice|{{{1|All}}}|barb=13}}
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| 13
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| Barbarian
 
|-
 
|-
 
</includeonly>
 
</includeonly>

Revision as of 03:55, 10 September 2011

IconWeaponMaster.png

Weapons Master is a Barbarian passive skill unlocked at Level 13, which provides a bonus based on weapon type.




Description

Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 10% increased damage
Maces/Axes: 10% chance to critical hit
Polearms/Spears: 10% attack speed
Mighty Weapons: 1 Fury per hit

Lore

"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance." - Redjack the Bandit

Level Requirement

Unlocked at Level 13.


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive.


References