Difference between revisions of "Glass Cannon"

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<noinclude>
 
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[[File:GlassCannon.jpg|left]]
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[[File:IconGlassCannon.png|left]]
'''Glass Cannon''' is a [[passive skill]] available exclusively to the [[Wizard passives|Wizard]]. It increases spell damage while reducing armor.
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'''Glass Cannon''' is a [[passive skill]] unlocked for the [[Wizard passives|Wizard]] at [[clvl|Level]] 13. It increases spell damage while reducing armor.
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==Lore==
 
==Lore==
Not yet known.
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''"How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it."'' - Maloth, Renegade Wizard
  
  
 
==Design==
 
==Design==
Increases damage dealt by 20%, but reduces armor by 20%.
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Increases all [[damage]] done by {{c_lime|20%}} but decreases [[armor]] and [[resistances]] by {{c_lime|10%}}.  
  
 
===Level Requirement===
 
===Level Requirement===
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==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Like many passive skills, Glass Cannon was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.  
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Like many passive skills, Glass Cannon was moved directly from a low-level [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When Glass Cannon first appeared as a passive, it was at level 13.
  
 
* [[Glass Cannon (trait)]] - As a trait.
 
* [[Glass Cannon (trait)]] - As a trait.
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==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011
  
  
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<includeonly>
 
<includeonly>
| [[File:GlassCannon.jpg|40px]]  
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| [[File:IconGlassCannon.png|40px]]  
 
| [[Glass Cannon]]  
 
| [[Glass Cannon]]  
| Increases [[damage]] dealt by {{cyanize|20%}}, but reduces [[armor]] by {{cyanize|20%}}.  
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| Increases all [[damage]] done by {{c_lime|20%}} but decreases [[armor]] and [[resistances]] by {{c_lime|10%}}.  
| {{Passive skill choice|{{{1|All}}}|wiz=13}}
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| 13
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| Wizard
 
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Revision as of 19:20, 9 September 2011

IconGlassCannon.png

Glass Cannon is a passive skill unlocked for the Wizard at Level 13. It increases spell damage while reducing armor.




Lore

"How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it." - Maloth, Renegade Wizard


Design

Increases all damage done by 20% but decreases armor and resistances by 10%.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Glass Cannon was moved directly from a low-level trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly. When Glass Cannon first appeared as a passive, it was at level 13.

See the traits page for more details on previous versions of this and many other passive skills.


References