Difference between revisions of "Fetish Army"

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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] -- IncGamers 9th Aug 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}

Revision as of 06:08, 29 August 2011

IconFetishArmy.jpg

Fetish Army is a Witch Doctor skill enabled at level 29, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.




Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Fetish Army
Used by: Witch Doctor
Enabled at: Clvl 29
Skill Description
Summon an army of fetish creatures to fight by your side.
Type: Mass Summon/AoE
Resource Use: Costs Mana
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

This skill summons Fetishes, the little monsters from Act III in Diablo II, to fight for the Witch Doctor.


Skill Design

As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by Bashiok in a March 2010 forum post[1].

Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.


Skill Rank Table

  • Rank 1: Summon an army of level 15 fetishes to fight by your side. Cost: 12 mana.
  • Rank 2: Summon an army of level 16 fetishes to fight by your side. Cost: 12 mana. (A)
  • Rank 3: Summon an army of level 17 fetishes to fight by your side. Cost: 12 mana. (A)
  • Rank 4: Summon an army of level 18 fetishes to fight by your side. Cost: 12 mana. (A)
  • Rank 5: Summon an army of level 19 fetishes to fight by your side. Cost: 12 mana. (A)

(A) = Assumed


Synergies


Skill Rune Effects

The known rune effects for Fetish Army are:

  • Unknown rune: The army of fetishes appears in skeleton form.[2]

This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.


Development

Fetish Army was first named in the BlizzCon 2009 demo, where it could be seen in the Voodoo Skill Tree at Tier VI. When skill trees were removed, Fetish Army became a Tier 7 skill. Then skill tiers were removed for the July 2011 Press Event, and Fetish Army became a level 29 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References