Difference between revisions of "Wizard passives"

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By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 6 of the Wizard's traits were turned into passives, 23 of them were removed, and 9 passives were brand new.
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By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.
  
 
The list of Wizard passives shown at the press event is likely still in development and may change before game release.
 
The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Revision as of 18:54, 18 August 2011

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Wizard Passives

This list is tentative and based on the beta build. Expect further refinements in the final game.


Blur

Blur.jpg

Blur is enabled at level 10.
Reduces melee damage taken by Template:Cyanize.


Drain Power

DrainPower.jpg

Drain Power is enabled at level 10.
All basic attacks provide Template:Cyanize Arcane Power.


Quickening

Quickening.jpg

Quickening is enabled at level 10.
Increases casting speed by Template:Cyanize.


Flight Before Fight

FlightBeforeFight.jpg

Flight Before Fight is enabled at level 13.
Increases run speed by Template:Cyanize when the Wizard is blocked in melee.


Glass Cannon

GlassCannon.jpg

Glass Cannon is enabled at level 13.
Increases damage dealt by Template:Cyanize, but reduces armor by Template:Cyanize.


Aggression

Aggression.jpg

Aggression is enabled at level 15.
Increases attack by Template:Cyanize.


Superior Skill

SuperiorSkill.jpg

Superior Skill is enabled at level 15.
Increases precision by Template:Cyanize.


Expert Defense

ExpertDefense.jpg

Expert Defense is enabled at level 17.
Increases defense by Template:Cyanize.


Astral Presence

AstralPresence.jpg

Astral Presence is enabled at level 20.
Increases maximum Arcane Power by Template:Cyanize.


Black Ice

BlackIce.jpg

Black Ice is enabled at level 20.
Damage dealt to frozen targets is increased by Template:Cyanize.


Temporal Flux

TemporalFlow.jpg

Temporal Flux is enabled at level 21.
When an enemy takes damage from an Arcane skill, its speed is reduced by Template:Cyanize for 4 seconds.


Piercing Attacks

PiercingAttacks.jpg

Piercing Attacks is enabled at level 25.
Reduces the magical resistances of enemies by Template:Cyanize.


Temporal Shift

TemporalShift.jpg

Temporal Shift is enabled at level 26.
Reduces cooldowns of skills by Template:Cyanize.


Unstable Energy

UnstableEnergy.jpg

Unstable Energy is enabled at level 28.
When under Template:Cyanize health, the next skill knocks back all targets it hits. Can happen once every 90 seconds.


Knowledge is Power

KnowledgePower.jpg

Knowledge is Power is enabled at level 30.
Unknown. (Used to provide 25% extra Willpower, a stat that's not in the game anymore.)


Development

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.


References