Difference between revisions of "Rituals"

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<noinclude>
'''Rituals''' is a [[passive skill]] available exclusively to the [[Witch Doctor]].  
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'''Rituals''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]], which increases damage by a percentage of health.  
  
  
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==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
[[category:Witch Doctor skills]]
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[[category:Witch Doctor passives]]
 
[[category:passive skills]]
 
[[category:passive skills]]
[[category:skills]]
 
 
</noinclude>
 
</noinclude>
  

Revision as of 04:07, 17 August 2011

Rituals is a passive skill available exclusively to the Witch Doctor, which increases damage by a percentage of health.


Lore

Not known yet.


Design

Increases damage by 15% of health. (Unknown if max or current health.)

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Rituals was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. However, the skill does have a new description.

See the traits page for more details on previous versions of this and many other passive skills.


References