Difference between revisions of "Strength of Spirit"
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− | '''Strength of Spirit''' is a [[passive skill]] available exclusively to the [[Monk]], which improves the damage of skills that require Spirit. | + | '''Strength of Spirit''' is a [[passive skill]] available exclusively to the [[Monk passives|Monk]], which improves the damage of skills that require Spirit. |
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==References== | ==References== | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p= | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011 |
{{Skill navbox Diablo III|Monk}} | {{Skill navbox Diablo III|Monk}} | ||
− | [[category:Monk | + | |
+ | [[category:Monk passives]] | ||
[[category:passive skills]] | [[category:passive skills]] | ||
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</noinclude> | </noinclude> | ||
Revision as of 02:01, 17 August 2011
Strength of Spirit is a passive skill available exclusively to the Monk, which improves the damage of skills that require Spirit.
Lore
Not known yet.
Design
Skills that require Spirit do 30% more damage.
Level Requirement
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Strength of Spirit was first revealed in the July 2011 Press Event.
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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