Difference between revisions of "Strength of Spirit"

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| [[Strength of Spirit]]  
 
| [[Strength of Spirit]]  
 
| Skills that require [[Spirit]] do <span style="color:cyan;">30%</span> more [[damage]].  
 
| Skills that require [[Spirit]] do <span style="color:cyan;">30%</span> more [[damage]].  
| 30  
+
| {{Passive skill choice|{{{1|All}}}|monk=30}}
| Monk
 
 
|-
 
|-
 
</includeonly>
 
</includeonly>

Revision as of 22:37, 14 August 2011

Strength of Spirit is a passive skill available exclusively to the Monk, which improves the damage of skills that require Spirit.


Lore

Not known yet.


Design

Skills that require Spirit do 30% more damage.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Strength of Spirit was first revealed in the July 2011 Press Event.


References