Difference between revisions of "Zombie Master"
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− | |[[File:Beta-d3icon.png|40px]] || [[Zombie Master]] || Increases [[Zombie]] | + | |[[File:Beta-d3icon.png|40px]] || [[Zombie Master]] || Increases [[Zombie skill]] [[damage]] by <span style="color:cyan;">20%</span>. || 24 || Witch Doctor |
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Revision as of 13:29, 9 August 2011
Zombie Master is a passive skill available exclusively to the Witch Doctor, which increases damage done by Zombie-type skills.
Lore
Not known yet.
Design
Increases Zombie skill damage by 20%.
Level Requirement
- Witch Doctor: level 24
Synergies
It's not entirely clear which skills this trait will enhance. The following seem very likely to qualify:
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Zombie Master was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
- Zombie Master (trait) - As a trait.
See the traits page for more details on previous versions of this and many other passive skills.
References
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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