Difference between revisions of "Plagued (Witch Doctor skill)"

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(moved Plagued to Plagued (trait): Now passive skill.)
 
(trait to passive)
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#REDIRECT [[Plagued (trait)]]
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<noinclude>
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'''Plagued''' is a [[passive skill]] available exclusively to the [[Witch Doctor]]. It increases the damage done by his various "Animal and Plague" skills.
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==Lore==
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Not known yet.
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==Design==
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Increases Animal and Plague skill damage by 20%.
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===Level Requirement===
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* '''[[Witch Doctor]]''': [[clvl|level]] 24.
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==Synergies==
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This skill increases the damage done by all Animal and Plague skills.  It's not at all clear which skills qualify under this description. A few that definitely qualify:
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* [[Plague of Toads]]
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* [[Firebats]]
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* [[Locust Swarm]]
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==Development==
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{{Passive history notes}}
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Like many passive skills, Plagued was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
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* [[Plagued (trait)]] - As a trait.
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See the [[traits]] page for more details on previous versions of this and many other passive skills. 
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:passive skills]]
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[[category:skills]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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|[[File:Beta-d3icon.png|40px]] || [[Plagued]] || Increases [[Animal]] and [[Plague]] skill [[damage]] by <span style="color:cyan;">20%</span>. || 24 || Witch Doctor
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|-
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</includeonly>

Revision as of 20:56, 8 August 2011

Plagued is a passive skill available exclusively to the Witch Doctor. It increases the damage done by his various "Animal and Plague" skills.

Lore

Not known yet.


Design

Increases Animal and Plague skill damage by 20%.


Level Requirement


Synergies

This skill increases the damage done by all Animal and Plague skills. It's not at all clear which skills qualify under this description. A few that definitely qualify:


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Plagued was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References