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Energy Tap

Energy Tap is a rune effect in [Energy Armor]], a Utility Wizard skill.

  • This is an Armor spell. Only one Armor spell can be active at a time.

This rune effect entirely reverses the usual Energy Shield effect, adding (instead of subtracting) 20 points from the maximum Arcane Power. The default is 100 AP, so this will take a Wizard up to 120, barring other equipment or skills modifying that figure.


Skill Rune Effects

Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill subcat="Armor spell" class="Wizard">Energy Armor</skill> <skill class="Wizard" rune="Energy Tap">Energy Armor</skill>


Media

Screenshots and movies will be added post-release.


Development

Prior to the skill revision in February 2012, this rune effect was enabled by the Indigo Rune, granting the following effect with a level 7 runestone:

IconIndigo.png
Energy Tap

[e]

Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.